KotH Skelter

Discussion in 'Map Factory' started by Berry, Jul 18, 2014.

  1. Berry

    aa Berry Sharing is caring, and I don't care

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    Maritime KotH map set within an old fairground & carnival pier.

    [​IMG]
     
    Last edited: Jul 24, 2014
  2. Inqwel

    Inqwel L6: Sharp Member

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    Well, 'grats on a new map. Had a quick look on it. There are a few things that are a bit of a concern.

    Following into this area here ->
    [​IMG]
    I found terrain that was merging through the wall ->
    [​IMG]

    This could use some sewing->
    [​IMG]

    Some odd glitch going on with the water when going though this door.
    [​IMG]

    So, this is found on both sides of the map. No access to anyone. No clipping though, its just a dead end. I suspect it may have been an alternative exit or a underwater tunnel that connected somewhere before hand? Maybe I'm missing something then, but otherwise its confusing because the visualizer just makes me think its a playable area somewhere...
    [​IMG]


    I don't like how the exit doors to the spawn are right next to each other. Can we get a third exit or something or one of them moved? Perhaps an exit to that small room to the right (exiting spawn)?

    I hope this helps.
    -Inqy
     
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  3. Berry

    aa Berry Sharing is caring, and I don't care

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    I knew I'd forgotten something (checking displacements seaming through walls) and the rock seam is probably just me forgetting to check properly if they're all connected right.

    Otherwise, the visualizer route was going to be a little easter egg which I decided against so I should probably take that out. (why am I even doing these things at a1? who knows?).

    As for the water bug, I have no idea. Areaportals maybe?

    Aand the spawns won't take 5 minutes to rebuild elsewhere. With it being KotH I can probably have a bigger spawn than now.
     
    Last edited: Jul 19, 2014
  4. Berry

    aa Berry Sharing is caring, and I don't care

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  5. Chronicius

    Chronicius L1: Registered

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    Alas, this is "cool". I am nagged by the subaequorean exit, however.
     
  6. Idolon

    aa Idolon the worst admin

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    Pretty fun. Most of the action seems to take place in the building with the accessible roof, so you should look at making it a bit bigger so more dudes can fit in it. Maybe make the doors a bit bigger, and also change the health to a medium.

    I think the map could use a bit more highground. Maybe a balcony in the yards to the sides of the point?
     
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  7. Berry

    aa Berry Sharing is caring, and I don't care

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    Didn't see this until after, but I'll certainly do some more like this in a4, and try to make that building more interesting.