Skangus

MVM Skangus rc9

ITstumbler

L1: Registered
Feb 6, 2015
11
0
ITstumbler updated Skangus with a new update entry:

b6a update

-Replaced wooden ramps with wooden stairs
-Fixed weird rock collision on the middle
-Added additional platforms on top left
-Changed the area between red spawns to be a raised platform instead of a trench
-Bots are now less likely to get stuck in the left spawn
-Changed some overlays
-Fixed awkward water cubemaps
-Replaced most water barrel props
-Fixed right side spawn not having a soundscape

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ITstumbler

L1: Registered
Feb 6, 2015
11
0
ITstumbler updated Skangus with a new update entry:

b9

-Adjusted right side tank path
-Improved 3D skybox
-"SOUVENIRS" overlay behind the makeshift upgrade sign now fades out
-Updated makeshift upgrade sign
-Fixed rock collisions
-Adjusted ammo pack/health pack pickups
-Improved middle rock clipping
-Improved the clipping of the ramp between red spawns
-Added expert mission

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UTNerd24

L1: Registered
Apr 28, 2013
9
2
An interestingly compact layout with fittingly lush scenery. I bet this will make for some hectic missions. Nice Soundscapes, too. All this coming from a potential gas joke. Definitely something to watch in my opinion!
Although the current candidate seems to crash on load. The only other general problem I've had with this map since it's inception was I found the Cubemaps to be a little too bright. Perhaps tone them down a bit? I also wonder whether you should bake in the fence around the hatch or not. (Mapping is kinda foreign to me so I'm assuming that baking is that process that makes props fuse with the map itself rather than being separate props. Sorry if I'm wrong)

Looking forward to future developments!
 

ITstumbler

L1: Registered
Feb 6, 2015
11
0
ITstumbler updated Skangus with a new update entry:

rc9

Changes:
-Fixed certain bot stuck spots
-Added new split paths relays, allowing for multiple paths and bombs to be active at the same time. Check the documentation inside download.
-Added new disposable spawn relays, allowing for unique spawn conditions to be used. Check the documentation inside download.
-Displacements are now filled with brushes, improving visibility
-Moved the top-right sentry nest so that it doesn't cover red player spawn
-Fixed certain props fading too early

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