Nine So this is a new map, with a new twist on territorial control. What happens is there will be 16 sections as such to the map, with each section having a control point. Teams will start in opposite corners of this 4x4 grid, with the goal to capture the enemies control point. How the map works is that when you own a control point, all connections to other sections open up for you from that control point, and close for the other team. For example, if the grid was: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 If blue team captured cp 10, then door from that point would open up, allowing them to progress onto 6, 11, 14 and 9. The doors from this point would give them an advantage to these points, with flank routes, etc. Because Blu now owns 10, but Red own 11, they can still access 10 through 11, but would not be able to progress onto Blu owned 14. It is a bit confusing, and I hope that explains it okayish. I would love some feedback on this idea if anyone can understand my delusion, and I hope that this map will introduce myself back into TF2 mapping and the community. If anything, this map will allow me to practice my detailing skills, with all 16 sections, while blending inbetween sections, having a wide difference of detail, allowing me to play around with tonnes of different themes.