Single intelligence "courier" style

Discussion in 'Mapping Questions & Discussion' started by Tinker, Feb 27, 2009.

  1. Tinker

    aa Tinker

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    So, for my first map I'm going to try to make a map where BLU can gather the intelligence very close to their base at the start, and then has to deliver it at a point at the other end to have the map progress to the next stage. The intelligence, once dropped, would never go back to the start, or take a very long while, creating a kind of Hunted game, only, I hope, better :p

    Is this anywhere near possible, though? Also including a good HUD?
     
  2. Apom

    Apom L6: Sharp Member

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    You can check cp_avanti which develops that kind of gameplay.

    Also don't make the intel not respawn (better have waypoints in, precisely, cp_avanti style). It will just piss off players if an attacker falls in an urneachable location or whatever.
     
  3. Tinker

    aa Tinker

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    From what I have seen, if you fall into a death pit for example, the intelligence goes back to the original point. But I guess you're right.
     
  4. drp

    aa drp

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    this is also known as 'plant the flag' gametype.
     
  5. Tinker

    aa Tinker

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    Oh, alright, thanks. And here I was thinking I was original :p
     
  6. GrimGriz

    GrimGriz L10: Glamorous Member

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    I call it "GrimGriz's Dustribute Bomb The CP style"