ARENA Silo

Discussion in 'Map Factory' started by ThePain, May 10, 2012.

  1. ThePain

    ThePain L1: Registered

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    Last edited: May 16, 2012
  2. ThePain

    ThePain L1: Registered

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    I mean, I like my level, but I'm certain there's a lot of room for improvement. I promise I don't bite if you critique or tear it apart. I'd much rather find out it sucks and start over from scratch then release something sub-par.
     
  3. Amidio

    Amidio L2: Junior Member

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    Okay, I don't play a lot of arena, but I'll bite:

    There wasn't a whole lot of vertical difference or space to maneuver, felt like it would be hectic with 24 people in the server.

    Also, may just be my computer, but cubemaps weren't working: http://puu.sh/ucG4

    Also also, check your compile log, because this looks like a leak to me: http://puu.sh/ucJ2

    Also also also, misc. errors: http://puu.sh/ucKe
     
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    Last edited: May 11, 2012
  4. ThePain

    ThePain L1: Registered

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    Cube maps are working on my end, but I probably did something wrong when I packaged the map. Dunno about that one.

    The main complaint I'm getting are the narrow hallways. I'm wanting to test it out to see if they're actually a good thing, but I think I'll go ahead and widen them / make a few extra changes to benefit snipers and scouts anyway.

    No leaks at all when I try to run a point file, also no leaks detected in the compile log. Dunno what to say.

    Misc errors will be taken care of!
     
  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    This is a bug various people have been getting. Look up the thread for pl_gloryhole for more info.

    Spoiler: They arent. Narrow hallways make a spammy bloodbath. Soldiers and demomen become OP and scouts, medics, pyros and heavy are massacred.

    Also some of the prop use looks off. Very cramped rooms packed with props.
     
  6. ThePain

    ThePain L1: Registered

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    Did you get a chance to play it last night during the gameday event?
     
  7. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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  8. tyler

    aa tyler snail prince, master of a ruined tower

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    Some things are done over and over in multiple maps and it just never works.

    I thought your map was decent, but it needs a bit of work. I believe there is some feedback in the feedback section.
     
  9. ThePain

    ThePain L1: Registered

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    As seen above I've done some large redesigns. Check out the run-through.