silicon valley

Discussion in 'Map Factory' started by Tom Hoen, May 29, 2009.

  1. Tom Hoen

    Tom Hoen L6: Sharp Member

    Messages:
    320
    Positive Ratings:
    245
    My second map ever. It is 5 CP map. Working on this while waiting tf2maps next contest.

    Edit: Added zip download

    --map needs to be scaled down a bit--
     
    Last edited: May 31, 2009
  2. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,682
    I am loving the final point's pit of death.
     
    Last edited: May 31, 2009
  3. Dustoxx

    Dustoxx L6: Sharp Member

    Messages:
    304
    Positive Ratings:
    40
    Looks good from the screenshots :)

    I will give it a walktrough

    Edit: ZIP the .bsp, it will download a lot quiker :p
     
  4. Tom Hoen

    Tom Hoen L6: Sharp Member

    Messages:
    320
    Positive Ratings:
    245
    I didn't know that! D: Why didn't I know that!? :confused:
     
  5. Lazy Eskimo

    Lazy Eskimo L2: Junior Member

    Messages:
    76
    Positive Ratings:
    11
    Like the middle a lot.

    I don't like the 4th. When attacking 4th once you enter those doors you will get hammered. There's not really any cover once you leave doors. It's a big area and there's so many spots for them to shoot from top being the worst. You have a big flat area with narrow stairs leading to another big flat area.

    Last cp is a little plain.
     
    Last edited: May 30, 2009
  6. Shadow Hog

    Shadow Hog L1: Registered

    Messages:
    15
    Positive Ratings:
    2
    Yeah, the map is huge. The middle point is pretty good, but the fourth one is too big for its own good; it's wide and open, meaning a few Snipers or a single Sentry can hold the fort really well. It's also high, vertically, which means you have to actively work upwards to get at it, and, well, typically when height variation is involved, the team with the higher ground tends to win out (in this case, the team defending the point). It had a tendency to stalemate.

    Somehow fix that much, though, and I think the map will be quite good.