PL siege_a1

Discussion in 'Map Factory' started by PC's_Frank, Aug 6, 2014.

  1. PC's_Frank

    PC's_Frank L4: Comfortable Member

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    siege_a2

    After working on this map for nearly two years, it is finally in alpha stage. While I am hoping that people download the map and test it out so I can know what to change, I'm not sure if I will be able to. I am currently taking masters classes and writing a thesis, so while I do want to receive feedback on my map, I don't if I'll have enough time to make any suggested changes. I apologize for the inconvenience, but would like to once again thank everyone on tf2maps.net for being so supportive and helpful.

    My two biggest influences in this map have been Badwater Basin and Barnblitz, particularly the latter. The premise of this map is that a BLU factory responsible for the manufacturing of bombs on rail carts has come under siege by RED, who have placed a ray gun at the opposite end of the complex. In order to win, BLU must escort a bomb on a rail cart to the ray gun so it may be destroyed. They must do so before the timer runs out, or the factory will be destroyed by the ray gun and RED will win.

    I'd also like to know what everyone thinks of the third chokepoint, as I am contemplating replacing the rocket in the center with a smoke stack.
     
    Last edited: Aug 13, 2014
  2. Curtain_Pole

    Curtain_Pole L1: Registered

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    This looks really detailed for an alpha map. One suggestion I have is turning of shadows for the train track props. By doing this it will eliminate those black ugly shadows underneath
     
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  3. PC's_Frank

    PC's_Frank L4: Comfortable Member

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    Thanks for the heads up. I'll try that out once I get a chance to work on another version.
     
  4. PC's_Frank

    PC's_Frank L4: Comfortable Member

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    By the way, I fixed the download link, so the map can be downloaded now. Sorry for the trouble.