Side Track

Discussion in 'Map Factory' started by rasputin58, May 16, 2010.

  1. rasputin58

    rasputin58 L1: Registered

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    So this is my first map. The layout's not very creative, I just wanted to get something done that looks good. It's not optimized and not fully finished, although it should be playable. I won't update this map anymore, do with it what you want. :O
     
    Last edited: Oct 20, 2010
  2. Frush

    Frush L2: Junior Member

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    This look amazing for a first map.

    (It'd would look amazing for a 10th map too)

    :O

    It might be kind of small or cramped though
     
  3. FiLi

    FiLi L4: Comfortable Member

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    It looks great but you might want to move those barriers a little farther away from the point. Maybe create some height variance or something of that manner.
     
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    FYI try to avoid common names such as Trainyard or Depot or Warehouse. Every mapper and his dog chooses those names and the result is multiple maps with the same names which end up causing server issues due to different map versions.

    http://forums.tf2maps.net/showthread.php?t=11828 <<help with map naming

    This link is a good start, but you'll want to double check with a google search or something to see whether the name you want is already taken. If it is just wikipedia the name and find a reasonable related alternative.
     
  5. rasputin58

    rasputin58 L1: Registered

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    Thanks for your comments. I'll try to create some more space around the control point, but I'm afraid it's difficult to move the barriers much without giving snipers too much view. And I think that you're right grazr, koth_trainyard is a bit too general. Maybe I'll name it koth_crossing or koth_sidetrack. If anyone has ideas for the name then please post them.
     
  6. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    I really like the gloomy-ish mood you have going here. Dunno why, but I really have a fondness for gloomy maps. The design looks simple and easy to understand, but possibly a bit cramped (think 32 players :O). But anyway, nice map, I look forward to when I have enough time to playtest it.
     
  7. combatfetus

    combatfetus L1: Registered

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    looks great! be sure to make the fog in your skybox agree with that in the actual map- it appears that you haven't done so yet.
     
  8. rasputin58

    rasputin58 L1: Registered

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    Yeah you're right, I should definitely do that, but I have no idea how :blushing:
     
  9. McNuggetFiend

    McNuggetFiend L3: Member

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    Lookin good, we may eventually try it out on our server
     
  10. rasputin58

    rasputin58 L1: Registered

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    That would be great! I think I'll finish it during the next week. And btw I have solved the problem with the fog in the skybox now - it was so easy but i just didn't know how to do it :)
     
    Last edited: May 17, 2010
  11. redcommunism

    redcommunism L2: Junior Member

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    more props would do good, because there is a lot of empty space. For example, put more pinetrees on the edges. also it looks sort of small. nice job though.
     
  12. absurdistof

    aa absurdistof

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    It's interesting for me to look at, I have to say.
    On one hand the map looks really square and uninteresting, but that said on the other hand I think it could provide some really fun gameplay. Test it on the next gameday please :)