- Aug 1, 2017
I dunno, should I or should I not?
Yeah, some dev textures look good, but looking at the grey ones over and over is a bit annoying.It hardly wastes time if you have a set of basic textures of the theme and use them instead of dev textures. Like ground and grass textures for floor and a stone or wood texture for walls.
Might help imagine how the map will look in the end and makes playtesting your map a little more interesting, so I like it when I dont have to playtest a fully gray textured map as I immediately got a bad first impression of it but thats just me.
something something visual gameplayI've literally had people tell me that the ground should be green like grass and not white because white isn't very realistic so...
The depth of the water may represent the size (the amout of stock): when the water is high many rocks are hidden and these rocks represent weaknesses.
If we are able to keep the depth of the water low then we can see the rocks: the weaknesses are visible and we can start approaching and fixing them in the most appropriate way.