I've been looking through the selection of Payload maps on this site, an I've noticed a trend: The vast majority of Payload maps that aren't multi-stage have 4 checkpoints. I've seen a few maps that go for 5 (Swiftwater, Curve, and I think I've seen a third one somewhere, but I'm not sure), and of all the maps I've looked at, Crag is the only one to have 3 points and I haven't seen any with two. Are there any short Payload maps I've missed? That are good? Why do so many Payload maps go for 4 points anyway, is it just for the sake of tradition or is there some greater design issue I'm not seeing? 2 Points seems to work fine in Control Point based Attack/Defend (Desertion seems to have gotten a fairly good reception, and, well, I like Gorge, at least), and I see no obvious reason why a Payload map with only 2/3 points would be unfeasible.