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KotH Shipment 2.2 (release)

Mannhattan-style KOTH

  1. Sandwhip

    Sandwhip L1: Registered

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    Shipment - Mannhattan-style KOTH

    I proudly present my first mapping project: KOTH_Shipment!
    Heavily inspired (and maybe a little bit stolen) from MVM_Mannhattan, KOTH_Shipment is set in the same facility as that seen in MVM_Mannhattan, before the death of Redmond and Blutarch Mann and and acquisition by Mann Co.

    Still a work in progress, obviously.
    I'm happy with the gameplay, now only need to work on the lighting and geometry of the map, as that still suffers from some issues.
     
  2. Sandwhip

    Sandwhip L1: Registered

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    -Fixed the Blu whistle not rendering correctly, as well as several smaller props.
    -Fixed the subway train playing its animation at a slower rate

    Read the rest of this update entry...
     
  3. Sandwhip

    Sandwhip L1: Registered

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  4. Sandwhip

    Sandwhip L1: Registered

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    -Improved the lighting in the battlements + underground sections so they're a lot less harsh to view
    -Added multiple new decals
    -Changed the texture of the Red 'maze' area to better suit the surrounding structures
    -Added an extra platform between the trains at spawn
    -Changed the texture on the edges of the spawn platforms to resemble safety warnings

    Read the rest of this update entry...
     
  5. CafeineMan

    aa CafeineMan

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    I like this one, great atmosphere !

    [​IMG]
     
  6. Sandwhip

    Sandwhip L1: Registered

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    -Added, refined, and remade many lighting sources
    -Changed the signs used for the RED/BLU warehouse to better reflect the theme


    -Completely rehauled the underground passage (teams can now transfer to the opposing team's side easier!)


    -Many clipping errors fixed
    -Many geometry errors fixed
    -Opened up the spawn rooms some more + added additional texturing and props


    -Environmental lighting changed to make a more 'evening' feel

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  7. Sandwhip

    Sandwhip L1: Registered

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  8. Sandwhip

    Sandwhip L1: Registered

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  9. Sandwhip

    Sandwhip L1: Registered

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    -Added a lot of extra detail around the map
    -Made the underground area a lot less bare
    -Added a door in the underground 'shortcut'
    -Reworked the grinder building

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  10. Sandwhip

    Sandwhip L1: Registered

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  11. Sandwhip

    Sandwhip L1: Registered

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  12. Sandwhip

    Sandwhip L1: Registered

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    -reworked the entire map
    (yes, seriously. I deleted all the brushes and redid them all from scratch. This eliminates all the geometry bugs I could find.)
    -fixed many bugs

    Read the rest of this update entry...
     
  13. Sandwhip

    Sandwhip L1: Registered

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  14. Sandwhip

    Sandwhip L1: Registered

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