My first Alpha-ready TF2 map created for a project looking into flow and strategy. 3 Point Attack/defend map similar in structure to Mountainlab. Constructive criticism is greatly encouraged and appreciated on the structure and flow of gameplay including health and ammo placements. Visuals aren't of importance but feedback on them is welcome as i may revisit this once I'm done with studies. Known issues Gaps between displacements (auto sew doesn't seem to solve it) small amounts of light leakage in areas. Point B might be a little too open but only play testing will tell for sure.