"Shifting Sands" may at first glance appear as a normal 5-cp map with a mazelike structure between points. This illusion will only last until someone captures a point, because at that time every wall within the map will disappear, and another set will take its place. I've been working on this map for about 3 days, and I feels it's ready to be shown to the public. It's fairly simple graphically, but the concept of the map rearranging itself with every capture is, I believe, a unique gameplay element. This is my third map overall, the second to feature an objective, and the first that was actually intended to be used in actual gameplay. Feedback and suggestions (and tips on how to act on them) are greatly appreciated!