koth_sherman_hill 2 Hill - KotH map. Both points have to be held by a team, so that the timer runs down. A rather cheap reedit of sd_sherman_hill_b05 (Link: http://forums.tf2maps.net/showthread.php?t=21681). I only changed the gamemode-prefabs, signs, skybox, enviromental-lightning and some minor things. It may be a functioning map, and the gamemode works (credit to: ncyphe), but it is still not completly refined. The team-timer, capture-times, spawn-times, additonal paths and a system to manipulate the maplayout (like in sd_sheman_hill_b05) might be some subjects for additional testing.