KotH sherman_hill

Discussion in 'Map Factory' started by Dommler, Dec 8, 2013.

  1. Dommler

    Dommler L1: Registered

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    koth_sherman_hill

    2 Hill - KotH map. Both points have to be held by a team, so that the timer runs down.

    A rather cheap reedit of sd_sherman_hill_b05 (Link: http://forums.tf2maps.net/showthread.php?t=21681). I only changed the gamemode-prefabs, signs, skybox, enviromental-lightning and some minor things.
    It may be a functioning map, and the gamemode works (credit to: ncyphe), but it is still not completly refined. The team-timer, capture-times, spawn-times, additonal paths and a system to manipulate the maplayout (like in sd_sheman_hill_b05) might be some subjects for additional testing.
     
    Last edited: Sep 25, 2014
  2. woodx

    woodx L1: Registered

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    maaaaaaaaaaaan, looks awesome
     
  3. Jaevel

    Jaevel L1: Registered

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    Indeed! can't wait to test it!
     
  4. Dommler

    Dommler L1: Registered

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    Update to koth_sherman_hill_b10.

    Thanks for all the feedback when testing version b09. Changes can be seen in the changelog.

    Also i never gave up sd_sherman_hill. koth_ just required more testing at the moment.

    Edit: Also i just found the audio commentary, extra thanks for that.
     
    Last edited: Feb 13, 2014
  5. Dommler

    Dommler L1: Registered

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    Release of "koth_sherman_rc1"

    After a long time i finally came around and made something which could be considered fine for a release candidate. Now abbreviated to "koth_sherman_rc1" because "koth_sherman_hill_XX" was just too long for a map name.

    The map is a two point koth map. In case your team owns one point, the timer goes down with the factor of one. When you own two points, the timer goes down with the factor of two.
    The timer itself is set to 5min, which gives around the same playtime as a regular one point koth map.
    Like in b09 and b10, the map features two teleporters, which are under the bottom control point, and go one level above the top control point. This serves, that players on the bottom point can also reach the upper part of the map.

    With these two additions, the map, became a bit more fast paced around its vertical gameplay.

    Besides these points there are only some minor changes.
    Also there are still some minor mistakes around textures and props.

    Nevertheless, i hope you enjoy this map, and I welcome feedback of any kind.