KotH Shebalba

Discussion in 'Map Factory' started by TyeZenneth, Jun 3, 2014.

  1. TyeZenneth

    TyeZenneth L6: Sharp Member

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    KotH_Shebalba_A5

    Shebalba is a small king-of-the-hill style map set in an underground chasm and focused around a single point: a half-buried temple full of fabulous riches (or at least the capture point on top of it). Players will find themselves weaving in and out of the various mining buildings and ancient ruins that surround the temple, while keeping in mind not to fall to their deaths. Good luck, mercs.

    This is my first map, so I welcome any and all criticism with open arms. If you think this map sucks, or that I suck, or that life sucks, or maybe even that you yourself suck, please let me know in the thread below. You should probably go see a psychologist about those self-esteem issues, though.
     
    Last edited: Jun 15, 2014
  2. radarhead

    aa radarhead Level 20 "Mapper"

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    That mid looks cool, although your big ramped things look real ugly... not even sure how. Spawns look good interesting though!
     
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  3. TyeZenneth

    TyeZenneth L6: Sharp Member

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    Two brushes, one angled at 45 degrees, clipped to create a slope.
    I know, it's terrible. It's nowhere near final.
     
  4. Pocket

    aa Pocket func_croc

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    Pretend I posted a GIF of Chel here kthx.
     
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  5. TyeZenneth

    TyeZenneth L6: Sharp Member

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    A2 is out!

    change log:
    -increased the width of mid and created actual buildings along the side
    -spiffed up the dev textures to make them more discernible and easier on the eyes
    -added buffer rooms in front of spawn to decrease likelihood of spawn-camping
    -replaced all water with lava and/or deathpits. please enjoy
    -revamped all ramps
    -revised pickup placement and put happy little splotches under them
    -added more signs to guide you babbys through the map
    -cleaned up my horrendous hallway geometry
     
  6. TyeZenneth

    TyeZenneth L6: Sharp Member

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    KotH_Shebalba_A3! Now with more healthkits!

    change-log:
    -lowered ceiling
    -rerevised pickup placement
    -widened and opened up mid
    -shifted routes around
    -set up future displacements
    -expanded on the buildings around mid
    -lowered mid walls
    -lowered routes into mid
    -raised the cap point and did some detailing
    -replaced the drop down from spawn with a third door to better prevent spawn-camping
     
  7. TyeZenneth

    TyeZenneth L6: Sharp Member

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    A4 is out now.

    changelog:
    -shortened routes into mid
    -added signage in front of deathpits
    -increased the size of the pyramid's layers so you numbskulls will quit having the idea of jumping up it, ffs
    -flipped the medium health rooms so their entrances are now inwards
    -raised walls around cap
    -lowered walls around cap
    -added hideaway to lower
    -added some static props as cover
    -added more lights
    -did some basic architecture and geometry to make the environment more believable
    -added annoying support poles everywhere
     
    Last edited: Jun 11, 2014
  8. TyeZenneth

    TyeZenneth L6: Sharp Member

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    A5, with pics, to boot!
    changelog:
    -embiggened door triggers
    added chicken mesh under the spawn room stairways to prevent camping
    -retextured the spawn room windows to be one-way
    -updated spectator cam placement
    -revised hallway layouts
    -added roofing
    -tweaked railings
    -fixed issues with water