shadows

Discussion in 'Mapping Questions & Discussion' started by Twist.vmf, Feb 16, 2017.

  1. Twist.vmf

    Twist.vmf L6: Sharp Member

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    how do i tell a prop to not cast shadows? my map has a big fence but it blocks a lot of light, how do i fix this?
     
  2. Pocket

    aa Pocket func_croc

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    It's in the attributes you can set when you double click it; there's one called "Disable Shadows" or something.
     
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  3. henke37

    aa henke37

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    Also consider if the fence is supposed to cast a solid shadow or a mostly transparent one. Using more accurate vrad settings gives you more accurate, and visually appealing, shadows for objects with partially transparent materials.
     
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  4. Pocket

    aa Pocket func_croc

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    I've never trusted those options for the chain-link fences, and I don't think Valve does either (correct me if I'm wrong butI think the official maps just disable shadows). They only look right when you crank the lightmap scale down to like 1 or something.
     
  5. Crowbar

    aa Crowbar perfektoberfest

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    I just thought, what if there was an overlay for the chainlink shadow? That of course doesn't work in some cases, but would be pretty neat I imagine.
     
  6. I dinne ken

    I dinne ken L3: Member

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    @Crowbar

    The shadows would be too fine for the feel of tf2 I'd imagine.

    Fine for the feel is a good tongue twister.