First question, probably heard this a bunch of times but i cant find anything about it. Im using displacements to hide the gaps that happen when a skybox intersects with a brush, but the displacements are having odd shadow problems: you can see how the shadows arent right on the roofs on the top, how do i sort this out so they have shadows correctly like the normal brushes? second question, how are birds eye view pictures like this achieved? Is there a console command that allows this kind of screenshot, or is it actually removing all the roofs and ceilings and stuff so the map looks like that? cheers!