Shadows, Argh

Discussion in 'Mapping Questions & Discussion' started by Darth Cyrax, Mar 16, 2009.

  1. Darth Cyrax

    Darth Cyrax L2: Junior Member

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    There are some really weird shadows on some moving objects in my map. One is a func_tracktain and the onther a Func_brush. I have tried to get rid of these shadows by marking "Disable receiving Shadows" yes, "Shadows" No, and "Disable Shadows" yes. I honestly don't know how much more I can do to make these shadows go away. The problem is they are really obvious and make the objects look bad.
    Any ideas on how to fix this?
     
  2. CactusFantastic

    CactusFantastic L1: Registered

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    any pictures?
     
  3. Darth Cyrax

    Darth Cyrax L2: Junior Member

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    Here you are
     
    Last edited: Mar 17, 2009
  4. Darth Cyrax

    Darth Cyrax L2: Junior Member

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    Pictures up.

    I think the shadows might be from the lighting where the balloons start out in- the hangar. But I'd rather just leave the hangar lighting alone and get rid of any shadows on the boat.
     
  5. YM

    aa YM LVL100 YM

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    yup you got it, the brushes will be lit wherever they start in hammer and they'll keep the same shadows where ever they move to. You should find a neutrally lit place for them to start and then the instant the map loads teleport them to the hangar, then you'll have better looking lighting
     
    • Thanks Thanks x 1
  6. Darth Cyrax

    Darth Cyrax L2: Junior Member

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    Thanks- It's kind of annoying that the disable shadows didn't work, but that's just as easy.