1. Hey there Guest,

    The game servers have moved to semi-dedicated hardware and IPs have changed. Please see front page server widget for up-to-date game server information.

Shadow/Black spot problem

Discussion in 'Mapping Questions & Discussion' started by Saint Mercy, Aug 13, 2009.

  1. Saint Mercy

    Saint Mercy L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    I've searched for a couple hours and could not find a solution to my problem.
    Problem:
    Black spots (which I presume to be shadows) are appearing on one side, and not the other. In addition these Black spots look absolutely horrid, and I cannot figure out how to fix them or get rid of them.
    Notes:
    My map is a completely inside map, which means you can't see the skybox. I do have a skybox though. I presume this might be the problem, which is fine but just annoying. The green circles are what the problem is, or where it would be.
    Screens:
    BLU Side (Problem side):
    [​IMG]
    RED Side (OK side):
    [​IMG]
     
  2. Nerdbot

    Nerdbot L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    136
    A number of things could cause this--

    *Blocks completely made out of a nodraw texture still draw shadows unless tied to certain entities (i.e. func_door)
    *Skybox materials that cross through to the normal stage will be invisible but can cause nasty shadows. It's as simple as moving it over a little bit.
    *Sometimes this can simply come up from poor lighting--adding some light inside there could easily fix things up.
     
  3. Sgt Frag

    Sgt Frag L14: Epic Member

    Messages:
    1,443
    Positive Ratings:
    356
    Just figured I'd mention to not worry too much about shadows if you haven't done a full lighting compile.

    Quick lighting can often look ugly in quite a few ways but that will go away with full light processing.
     
  4. Saint Mercy

    Saint Mercy L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    What do you mean by a full lighting compile?
     
  5. Terr

    aa Terr Cranky Coder

    Messages:
    1,591
    Positive Ratings:
    405
    When you compile your map, there are three phrases. The final phase, VRAD, it often the longest but does all your lighting. If the problem still occurs with a high-quality (i.e. slow) lighting compile, then it's of more concern.

    BTW, for me your first image link is broken and won't appear.