Shabby Town

Discussion in 'WIP (Work in Progress)' started by Open Blade, Sep 2, 2008.

  1. Open Blade

    Open Blade L7: Fancy Member

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    Thought I would throw a few pics up of my current project. Not set on the name but I kinda like it.

    This will be a ctf map. Probably the football style, not sure though. This is a old mountain town with a train that brings small town supplies (such as grain, timber, oil, etc..). Probably a little bigger then 2fort but with most of the playing areas above ground. No tunnels and such.

    Lots of work left to do obviously and even some of the structures shown are not complete. I've added a few objects here and there to help give me some feel as I design the map. Totally winged it on this one. No drawn plans or anything.

    Big images:

    http://zona.nikegames.net/Misc/Hammer/Map%20Screen%20Shots/Mountain%20Town/mt1.jpg

    http://zona.nikegames.net/Misc/Hammer/Map%20Screen%20Shots/Mountain%20Town/mt2.jpg

    http://zona.nikegames.net/Misc/Hammer/Map%20Screen%20Shots/Mountain%20Town/mt3.jpg

    http://zona.nikegames.net/Misc/Hammer/Map%20Screen%20Shots/Mountain%20Town/mt4.jpg
     
  2. Dox

    Dox L8: Fancy Shmancy Member

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    Sorry to be a stickler, But in Picture #2 hows anyone supposed to get to those tires up there? Not players, but the people who theoretically live there :p
     
  3. Open Blade

    Open Blade L7: Fancy Member

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    Not that anybody playing the map is gonna sit there and think about how somebody got tires up there, but, there is a deck right next to that shelf so somebody theorectically could just hand the tires to another person standing on the shelf. It's not that far fetched you know. I could show you a hundred things on valve maps that don't seem logical, such as all the little items stuck behind chickenwire fence with no doors, etc.. Cmon man, that's getting a little nit picky don't ya think.

    Thanks for noticing though............lol :sleep:
     
  4. Open Blade

    Open Blade L7: Fancy Member

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  5. Laz

    Laz L7: Fancy Member

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    nice usage of the cliffe rocks decal :D cliffe deserves all the credit he can get :D
     
  6. luxatile

    aa luxatile deer

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    In that last pic, the "Trespassers will be violated" sign is behind the pipe.

    Really good work otherwise, though.
     
  7. Open Blade

    Open Blade L7: Fancy Member

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    A few more shots. I already know the wood texture on the planks covering the windows in pic #1 is the same and I am changing that.

    One of the main things I added was a walkway over the train tracks. A hall goes through that building now to the other deck/walkway. I also moved those shelves so they are not "realistic" :)

    This map is going to actually be both a ctf and a cp version. The cp version is going to be a smaller 3 point cap.

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  8. ColdFire

    ColdFire L2: Junior Member

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    First screenshot of your last 3: the two windows are identical, maybe for one of them rotate the wood blocking the window so it's less cut & paste I shoud read what's written instead of just looking at the SS :p

    SS 2 & 3: looks great!
     
    Last edited: Sep 5, 2008
  9. samn

    samn L4: Comfortable Member

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    Says the guy who made arena hydro.
     
  10. luxatile

    aa luxatile deer

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    What.

    How can you say something like that when this is clearly his very own map in a completely different mode?
     
  11. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    This is looking really nice, one suggestion, add diagonal support strust on your wooden beams that hold up the wooden platform, along with also putting support beams under the wooden catwalk against the side of that building, from the catwalk to the wall. The fence on it looks good too.
     
  12. Open Blade

    Open Blade L7: Fancy Member

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    Yep, already added the support beams on the catwalk but thanks for the idea on the crossmembers. I went in and added those. A nice touch for sure.
     
  13. Open Blade

    Open Blade L7: Fancy Member

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    working on other side of town now, near spawn points. Still lots to do. Alo added new shed by tracks to provide cover from cap 2, along with a short dead end route for cover and what not.

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  14. Open Blade

    Open Blade L7: Fancy Member

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    I had to remove old pics to save room. New pics below. Larger images can be seen using links below the pics.

    I have the full town finally done. Still lots of models to add, texture tweaking, lighting, custom signs, etc... But most of the brush work is complete. This was going to be smaller map with 3 CP's but not it's a full 5. And I didn't use a larger map space, I just utilized the space better. You have the long main tracks and then some houses and stuff at each end. Hope you like it. Compile time was a whoping 4 hours but I think I can reduce that because the small houses on one side basically have the skybox right behind them so I can just func the entire houses since they will not be blocking views to anything. That should cut it down pretty good.

    Also, I didnt not run vvis on latest compile to take these snapshots. Seems like some light bounce is missing and also it's not HDR so the lighting will look better when it's 100% complete.


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    http://zona.nikegames.net/Misc/Hammer/Map%20Screen%20Shots/shabbytown/shabby1.jpg
    http://zona.nikegames.net/Misc/Hammer/Map%20Screen%20Shots/shabbytown/shabby2.jpg
    http://zona.nikegames.net/Misc/Hammer/Map%20Screen%20Shots/shabbytown/shabby3.jpg
    http://zona.nikegames.net/Misc/Hammer/Map%20Screen%20Shots/shabbytown/shabby4.jpg
    http://zona.nikegames.net/Misc/Hammer/Map%20Screen%20Shots/shabbytown/shabby5.jpg
    http://zona.nikegames.net/Misc/Hammer/Map%20Screen%20Shots/shabbytown/shabby6.jpg
    http://zona.nikegames.net/Misc/Hammer/Map%20Screen%20Shots/shabbytown/shabby7.jpg