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SFM Poster for the 72hr TF2 Jam 2016-07-23

Rcki

L1: Registered
Jun 15, 2016
10
3
Pretty good, you can fix those "grainy" shadows: In SFM, right click on the viewport of the camera, and select Render Settings. When the menu pops up, on the Progressive Refinement, check all of the checkboxes, and change the dropdown menus all to full. Then on Ambient Occulsion, change the dropdown menu to AO Only.

There you go, you should have fixed those "grainy" shadows on players.
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
This is very nice indeed - well-composited, and i love the posing on the soldier and sniper. The scout and spy are a bit strange though - firstly the scout's face is hidden by his hat, which is a shame since you've posed the other faces well. In addition, both of them have their legs up very high - people tend not to bring their legs up so fast unless they're running super fast, in which case they'd be leaning further forwards.
 

TheSneakyShadow

L1: Registered
Jul 21, 2016
4
0
This is very nice indeed - well-composited, and i love the posing on the soldier and sniper. The scout and spy are a bit strange though - firstly the scout's face is hidden by his hat, which is a shame since you've posed the other faces well. In addition, both of them have their legs up very high - people tend not to bring their legs up so fast unless they're running super fast, in which case they'd be leaning further forwards.

Thank you all for the feedback! So this means now that Im participated in the 72hr Summer Jam and will get the medal?
 

TheSneakyShadow

L1: Registered
Jul 21, 2016
4
0
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