SFM Beta Content for Hammer v3

From the Filmmaker to the map maker.

  1. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Have you ever thought to yourself, "I want to use SFM Beta props and textures in my TF2 map."?

    Well, probably not, but here you go. Taken straight from the official SFM Beta is (most of) the files used in the SFM Beta!
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    Some content in this pack:

    - Mint-green walls!
    - 4 different flavors of ashtray!
    - Models from scrapped animations!
    - A bus!
    - FOAD signs!
    - A painting of the ending scene from Meet the Medic!
    - And many more!
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    If there are any issues, such as a pink-and-black checkerboard on a texture or model, a texture or model that couldn't be needed for any reason, or a model crashing Hammer as soon as you select it, please do not hesitate to contact me, and I'll remove it from my files and update the pack.
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    Credits:

    - MaxofS2D, for hosting the original pack on his website
    - Valve, for making the assets used in this pack
     
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    Last edited: Feb 13, 2016
  2. The Siphon

    The Siphon L6: Sharp Member

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    I think this would be useful
     
  3. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Screens please! I'd like to see just how amazing this pack is!
     
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  4. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    I just uploaded two pictures. They feature a small percentage of the available textures and models, but a large percentage of the models and textures that already work. If you pick this up, please tell me if a model you find doesn't work.

    I already fixed a few textures on my end, and will update the pack soon.
     
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  5. Geit

    aa Geit 💜 I probably broke it 💜

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  6. Pocket

    aa Pocket func_croc

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    So, a couple things. One, there are a buttload of models whose textures won't load even though they're definitely in the files. I guess the models are looking in the wrong place for their materials? Two, a number of models will completely crash the model browser when I try to click on them, and when I close the model browser, this happens:

    [​IMG]

    I have to restart Hammer to make it usable again.
     
  7. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    - Fixed most textures in the 'materials' folder. Hopefully this fixed a bug where people's texture files could corrupt.

    - Removed some files for either being too small, overriding in-game texture/models, or just broken beyond all repair. The models received the bulk of this.

    - Added a new variation to the hospital_wall textures for better tileaility.

    - Renamed "wall011" to "wall031" as it was overriding an in-game texture

    - Removed many signs and overlays, as I am really bad at fixing these files

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    Here's a full list of models that remain after this update:
    If any of these models do not work, contact me, and I'll try my best to fix them
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    Read the rest of this update entry...
     
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  8. Pocket

    aa Pocket func_croc

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    So, I think I might know why so many of the props have broken textures? They're in VTF version 7.5, whereas the Orange Box engine can only handle 7.4 and below. Of the props I noticed working correctly, they're all in 7.4 or below (the cigarette vending machine is 7.2, weirdly enough). VTF is only a container format anyway, and the underlying image compression methods haven't changed, so maybe it'd be possible to losslessly "remux" the files into the old version?
     
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  9. The Siphon

    The Siphon L6: Sharp Member

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    I noticed that all of the models aren't in this pack, will more be added?
     
  10. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    @The Siphon
    The models in this pack are the ones that work. I've fixed some more since the last update, so expect an update soon. (Read: Soon™)
     
  11. Pocket

    aa Pocket func_croc

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    Hey guys, hey guys, hey guys guys guys. I figured out how to fix all the broken model textures. There's a program that converts VTF 7.5 to VTF 7.4 — looking at the code, I think it just changes the 8th byte (as viewed in a hex editor) from 05 to 04. I now have a whole folder full of properly converted textures, but it might be easier to just link you to the tool and give you basic instructions on how to use it: Extract the folder inside to, I dunno, your desktop, open a command line, and type
    Code:
    cp vtf75tovtf74
    vtf75tovtf74 "[path to TF2]\tf\materials\models\props_facemovie"
    You should see it whizzing through a bunch of different files and then failing to actually quit; that's normal. Just close the command line window and you're done.

    I still don't recommend using most of these models in TF2 because they're high-poly as fuck, and the ones that crash Hammer still do, but that's at least one issue down.
     
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  12. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    - Lowered all model texture files from 7.5 to either 7.2 or 7.4 VTFs
    - Removed the easel's cubemaps
    - Removed alarm_bell_system
    - Added a handfull of new props, listed below.
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    Read the rest of this update entry...
     
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