72hr Sewage A4

Rotationally-symmetrical KOTH map

  1. [MG] Confidentbottle

    [MG] Confidentbottle L1: Registered

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    Sewage - Rotationally-symmetrical KOTH map

    Part of the 72hr Jam.
     
  2. [MG] Confidentbottle

    [MG] Confidentbottle L1: Registered

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  3. [MG] Confidentbottle

    [MG] Confidentbottle L1: Registered

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    Added props around the map
    Extended tunnel area
    Increased brightness in spawn rooms
    Created extra doors and walls around spawn rooms
    Changed certain geometry to better suit rocket jumping

    Read the rest of this update entry...
     
  4. [MG] Confidentbottle

    [MG] Confidentbottle L1: Registered

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  5. [MG] Confidentbottle

    [MG] Confidentbottle L1: Registered

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  6. [MG] Confidentbottle

    [MG] Confidentbottle L1: Registered

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    Added sightline blockers
    Removed unneeded doors
    Made underground brighter
    Aesthetic props
    Roof over mid
    Nobuild roof over mid
    Extra walls and healthpacks

    Read the rest of this update entry...
     
  7. [MG] Confidentbottle

    [MG] Confidentbottle L1: Registered

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  8. EatYourSheep

    EatYourSheep L1: Registered

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    Very cool!
     
  9. Crash

    aa Crash func_nerd

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    Interesting layout, curious how it plays. Not sure how I feel about the triple-decker type capture point, might be hard to keep cleared to cap, but worth trying, I suppose!
     
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  10. [MG] Confidentbottle

    [MG] Confidentbottle L1: Registered

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    Thanks for the feedback. The multiple-layer CP concept was my way of getting people to use the underground area more. I didn't get to test it on any of the Improvs before the jam ended, but bots were a bit confused when it came to keeping the point clear.