Setup timer all wacked, please help!

Discussion in 'Mapping Questions & Discussion' started by Monte H, Jan 8, 2008.

  1. Monte H

    Monte H L1: Registered

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    Ok, to start, here's the stats on the timer:

    Name-----------------------------(its blank)
    Start disabled---------------------no
    Timer length----------------------600
    Max timer length------------------1500
    Start paused----------------------no
    Setup timer length----------------60
    Reset timer on round restart-------no
    Used countdown sounds----------yes
    Show timer in the HUD------------yes

    And whats happening is after the 30 seconds of waiting for players, everyone spawns again and the setup starts, but when the setup timer gets to 54 seconds, it makes the round over, with red team being the winner.... (if i might add, the round is over 1 second after the players are able to move, 5 seconds of the setup timer players can't move)

    Please, please please please help, does anyone know whats wrong?

    ALSO::: Before it did this I had x-fire installed on my computer, and when the timer got to 54 seconds, it would crash to my desktop and say that x-fire had encountered a problem and the program had to be shut down. BUT, I uninstalled x-fire and recompiled, now it does this... am I going to have to redo everything?

    Thanks for the help,
    Monte H
     
  2. Pegg

    Pegg Guest

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    What does your round win entity say in it?
     
  3. Monte H

    Monte H L1: Registered

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    Bah... didn't have one.. is that a problem? lol
     
  4. Intraman

    Intraman L4: Comfortable Member

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    if you don't have one then nothing will happen when it gets to zero. TIP: if you're alpha testing and want to know how long to set matches, it's good to set the timer to 20 or 30 minutes and use it to gauge the time of how long matches usually are.
     
  5. Monte H

    Monte H L1: Registered

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    Well, i got a decompiler and looked at a few attack/defend maps, and i put their timers in my map... and it still ended at 54 seconds... I completely scraped my old map and crt c/v'd the brushes over to my new map... i dont get it :cursing:
     
  6. Monte H

    Monte H L1: Registered

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    Is there some sort of entity I'm completely missing, is it possible for someone to give me the list of entities i need to make a working attack/defend cp map
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Ah ha, was doing some other stuff and the solution to your problem hit me :p On the team_control_point_master I bet you don't have Restrict team from winning set to red. Since it's an A/D map red probably starts owning all points, so as soon as all the map entities finish initializing (which is 6 seconds after round start) it is seen red holds all points and is declared winner.
     
  8. Monte H

    Monte H L1: Registered

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    Thank you sooo much! It was set to neither, and that will probably fix it. It takes about 2-3 hrs to compile so I'll have to tell ya if it works tomorrow. Man, this problem has been bugging me forever!

    Thanks again!
    :w00t::w00t::w00t::w00t:
     
  9. Monte H

    Monte H L1: Registered

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    Yep... that was it, thank you so much. So stupid a dumb little detail delayed my work for about 2 weeks...

    Thanks so much!