The problem: I have a three-stage map, and the setup gates (yellow gates where BLU is waiting) for stage 2 and 3 do not work at all. Neither the func_doors nor the prop_dynamics do anything when the setup time is over, yet the properties are identical to those of Dustbowl (except names and amounts of doors and outputs). More details: I have a team_round_timer that has the outputs: OnSetupFinished - Trigger, sent to all three logic_relays. The logic_relays for stage 2 and 3 start disabled, but after logic_relay 1 has sent the OnTrigger - Open outputs to all setup gates, it Disables itself and Enables logic_relay 2. logic_relay does the same thing to logic_relay 3. In short: the current logic_relay activates the next in line when it has done its job. That should work, right? It doesn't, though. It seems like the logic_relays don't work, but still I managed to send an output from logic_relay 3 to a game_text_tf (oddly, it didn't work with logic_relay 2, but I don't know why), making the game display text. That means the logic_relays work in theory - but they still don't open gates for stage 2 and 3. I apologise if this was a bit confusing, but I tried my best to give you as many details as possible. I could tell you more about other entities if you want, or I could even email you my vmf if you'd like to take a look (as long as I know I can trust you and you can resist nagging about my other amateur errors ). EDIT: I should also mention that this used to work until I added an output for my team_round_timer entity (OnFinished - RoundWin to a game_round_win, to be exact) - but this change has nothing to do with the setup gates or logic_relays at all. In other words, the system suddenly stopped working for reasons I can't figure out.