Setup Gates - CTF?

Discussion in 'Mapping Questions & Discussion' started by DJive, Apr 26, 2009.

  1. DJive

    aa DJive Cake or Death?

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    Last edited: Apr 26, 2009
  2. Void

    aa Void Local Man Unable To Map, Sources Say

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    It's been done in the infamous CTF_HallofDeath, I'm just not sure how. I've done it before with all the default setup things and default CTF settings, and it worked.
     
  3. MildlyMad

    MildlyMad L2: Junior Member

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    I've got mine to work in a small ctf map I made,
    I used a team_round_timer to make the setup time, with an output of OnSetupfinsihed Door Open.

    You need to have the team_round_timer start on map spawn, so use a logic_auto also to start that.
     
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  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    You can just change the "Start Paused" setting on the timer.
     
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  5. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    I have set up timer with gates on avantiville, which is attack-defend-ctf/sequential-ctf/plant-the-flag...

    I used a team_round_timer, with this class info:

    [​IMG]

    Use output:

    OnSetupFinished > yourfunc_door > open > delay 0


    It's basically what you read (the second link)...so I'm not sure why it's not working for you... but it DOES work!
     
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    Last edited: Apr 26, 2009
  6. DJive

    aa DJive Cake or Death?

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    Great, ty guys it works.

    Is there a way to get ride of the timer for CTF?..

    IE

    DJive join game.
    timer for 30 seconds.. then respawns in spawn room
    timer for the 20 seconds for doors
    20 seconds later doors drop game start.

    ^The CTF one is the one i think that puts you back into spawn.
     
  7. YM

    aa YM LVL100 YM

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    Thats the waiting for players timer isnt it? Theres a command "mp_cancelwaitingforplayers" or something, I have it bound to F8 :D
     
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  8. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Ahhh...

    cuz it sux when you're testing gameplay stuff and you have to wait for the 30 second "wait for players timer".
     
  9. DJive

    aa DJive Cake or Death?

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    Is there anyway to set this in the map? IE for when an admin isn't present
     
  10. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Code:
    bind f8 "mp_waitingforplayers_cancel 1"

    so I guess you could fire to a point_servercommand with a logic_auto OnMapSPawn.....


    edit: yep it works on a ctf map, I compiled and tested it. Set up a point_servercommand, then fire to it using this output on your logic_auto:


    [​IMG]
     
    Last edited: Apr 26, 2009
  11. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Uhh... why would you WANT to remove it? It's a good thing, it keeps the match from starting before a decent amount of people can load in.
     
  12. DJive

    aa DJive Cake or Death?

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    Just figuring for peoples sake waiting 20 seconds, and then another 25+ seconds can suck.

    However if this is a common thing i guess i shouldn't worry
     
  13. YM

    aa YM LVL100 YM

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    it only happens when the map is initially loaded, any subsequent rounds don't have it and most players don't join right at the start of it they might only catch 5 seconds of it.