set up timer...

Discussion in 'Mapping Questions & Discussion' started by 0urher0nik0, May 13, 2010.

  1. 0urher0nik0

    0urher0nik0 L1: Registered

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    i'm having some trouble getting it to start, can someone help me with it?
     
  2. ParanoidDrone

    ParanoidDrone L3: Member

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    Specifics about your game mode would be nice, but for starters try Boojum's FUCKING AWESOME resource pack. Linky.
     
  3. sniprpenguin

    sniprpenguin L6: Sharp Member

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    Most game modes (aka not KOTH) will use a team_round_timer entity as the timer. It has a built in parameter for set up time. Just be sure to add 5 secs. to whatever you're using to allow for that starting period where players can't move. This even works for multiple stages, as the set-up gets run at the start of each round.

    KOTH uses it's own timer entity, called tf_logic_koth or something like that.

    Or you could use that super-awesome resource pack.
     
    Last edited: May 13, 2010
  4. The Asylum

    aa The Asylum

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    team_round_timer starts paused by default. Just set "Start Paused?" to "no" in it's properties window
     
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  5. 0urher0nik0

    0urher0nik0 L1: Registered

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    thanks imma try turning off the pause.

    im also having trouble with one of my points now.
    i havent had this problem before, but it wont unlock, even with the inputs it gets.
    its index is different, and i didnt fiddle with the group index, and only blue can cap,
    but it wont let blue cap...
     
  6. Grim Tuesday

    aa Grim Tuesday

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    Are you using Boojum's pack?

    If not, then why not?
     
  7. lana

    aa lana Currently On: ?????

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    Do you have a capture zone set up for it?