set an ANY team obj_teleporter

Discussion in 'Mapping Questions & Discussion' started by 【EmNudge】, Jun 2, 2016.

  1. 【EmNudge】

    【EmNudge】 L4: Comfortable Member

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    Is there a way to place an obj_teleporter that allows both teams to use it?
    If yes, is there a way I can color it...say, purple?

    Yes, I know I can make a replica with a prop_dynamic, particles, soundscapes, and all that, but that stuff is annoying.
     
  2. Izotope

    aa Izotope Never releases maps

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  3. Bogdy

    Bogdy L4: Comfortable Member

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    Ummm...
    Couldn't you use a trigger_teleport instead?
    Just place a prop with its model set to a teleporter, and use a trigger_teleport (which, by default, will work for both teams).

    This should be an easier workaround.
     
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  4. 【EmNudge】

    【EmNudge】 L4: Comfortable Member

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    Maybe you glossed over that. I'm not a complete newbie, just wondering if the more advanced members here knew something that I didn't.

    I could place a prop_dynamic, give it the tele particle effect, place a trigger_teleport, even set a timed output - setting a second particle and the tele sound effect to follow - basically mimicking an actual teleporer.

    This is a hassle and while I did turn this into a prefab, I would still rather not.
    One of the biggest reason why I don't want to is because of a little trick I found.

    a player's screen goes white when teleported, so if he appears in another area for a milisecond he won't notice. This way I could place the exit elsewhere and have a trigger-teleport ontop of it, allowing the player to teleport onto wherever I wanted without an actual building being there.

    The benefits were simplicity, effects, sound, and the particle effect that follows.