CP_SERENITY by Joseph Sahu aka Noted_Literally email addy: firstname.lastname@example.org This is a capture point map with 5 points, however, the points are arranged such that once the central point is captured both enemy points are unlocked. Likewise the central point is never locked, allowing a team on the defensive to turn the game around quickly with a strong push. Assets used in this map that were created by other people include: Alpine rocks by VelvetFistIronGlove Complimentary Texture Pack by Acegikmo Alpha 2d release: Right now I'd like to do balance testing, aesthetics and such aren't really what I'm looking into. In particular, I'm worried about: -Class Balance (Are snipers too good? Are pyros too weak? etc.) -The offensive/defensive balance once a team has captured the middle point. In order to match the feel of valve maps, I think the offensive should have a slight edge. I can be reached at the above email address, please don't hesisitate to make it available to anyone playing on my map for comments and criticisms.