KotH Serenai A5

koth map without a theme

  1. Inqwel

    Inqwel L6: Sharp Member

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    Serenai - koth map without a theme

    koth map I made in less than a day based on a dream I had.

    A1:
    Only issues I know of (outside of testing) is the announcer doesn't work for some reason?
    Used Ultimate Mappers Resource.
    Its 1,000 blocks smaller than lakeside, so it might be tight.
     
    Last edited: Apr 19, 2016
  2. Asd417

    aa Asd417 L1: Registered

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    It does look very tight. I think it would be hard for any snipers to actually shine, judging from the screenshots. I suggest erasing those metal covers around the point and making the control area a bit bigger. IMO
     
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  3. Asd417

    aa Asd417 L1: Registered

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    I like the height variation around the point tho. It isn't extreme but it looks interesting
     
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  4. Inqwel

    Inqwel L6: Sharp Member

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    I think I might have to agree with you on that. I will make the point bigger, wider and taller, to remove those sniper barriers. When I said tight, I meant the distance between spawn and the capture point. Think the "battlements" flank is too tight overall. I will work to make that path more dynamic too.

    Any idea why the announcer doesn't mention the point being unlocked?
     
  5. Asd417

    aa Asd417 L1: Registered

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    No, to be honest. But maybe you can compare with koth setup in the Boojum snake's gamemode library.
     
  6. Inqwel

    Inqwel L6: Sharp Member

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    In this updated version (a2):

    The cover was removed from the map
    Route to tower changed.
    added 512 blocks to point, and increased width of map

    Still no announcer, using ABS's pack

    Read the rest of this update entry...
     
  7. Inqwel

    Inqwel L6: Sharp Member

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  8. Inqwel

    Inqwel L6: Sharp Member

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    Updates in this version for A3:

    - Moved the Blu Resupply locker over 256 units (was in a wall)
    - Removed cover from around the point and mid
    - Shortened the chasm by 64 units
    - Changed layout of paths from chasm to the point to feature a more playable layout.
    - Opened area for path from spawn to lookout tower.
    - Removed third path from spawn to chasm
    - Moved Water to center of area to avoid "devastating drop".
    - Changed some health locations and amounts near the basement and chasm bottom.
    - Other things.

    Read the rest of this update entry...
     
  9. Inqwel

    Inqwel L6: Sharp Member

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    Updates:
    - Added small cover back to cap zone.
    - Removed crates around cap zone.
    - Changed height of doors at cap zone to +64 above and added guard rail
    - Increased height leading up to point by 64, adjusted pit for change as well.
    - Added Sniper Battlements
    - Removed path from chasm to behind point
    - Added path from chasm to main fighting area
    - added height to tower.
    - Increased area rooms behind tower.
    - Added secondary path towards Behind tower room.
    - Added some distance near cap zone but removed space from spawn to cap zone.

    Read the rest of this update entry...
     
  10. Inqwel

    Inqwel L6: Sharp Member

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    I am really looking for feed back if the sniper battlements are too over powered or not!
    I am hoping this version isn't "maze" like.
     
  11. Asd417

    aa Asd417 L1: Registered

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    Did you actually made this based on your own dream? Because when I had my dream about my own cp map, I put point A and point B right next to it and then I said 'Maybe those two points are too close but we'll see' XD Btw did you get the fix the 'no-announcer' problem?
     
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  12. Inqwel

    Inqwel L6: Sharp Member

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    I have searched around and even went through other koth maps but could not find the announcer solution.

    As for the dream, I remembered what I could and drew this when I got up.

    serenaitower.jpg

    I remember it was wood beams all around the point and the pit was a death pit.
     
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  13. Asd417

    aa Asd417 L1: Registered

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    Guess we all need to live with that bug.
    Awesome drawing tho
     
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  14. Inqwel

    Inqwel L6: Sharp Member

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    Updates for A5:
    - added cover to point
    - updated size of capture zone
    - changed routes to tower from spawn (now going through chasm).
    - relocated ammo packs in the tower (as in there's two now)
    - removed health pack from center of chasm
    - changed room leading towards tower from spawn
    - upgraded ammo near point from small to medium (now closer to point at new shed).



    Read the rest of this update entry...