See through floors/walls? and a couple questions on transparent orbs and other things

Discussion in 'Mapping Questions & Discussion' started by Draser, Sep 14, 2010.

  1. Draser

    Draser L3: Member

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    In my swbf2 map, i have certain areas in my map where if you look at a wall in a certain way, a chunk of it seems to disappear, revealing "the abyss" lol.

    All u have to do is check out my latest map and one main one is in the blue hanger room upstairs in the spytech room. just look around a bit and its on the floor.

    Also, how do you compile custom textures/models into the map? (i need to do this for a gameday.) i know i will need pakrat, but does anybody have a tutorial or step by step instructions on how to do this?
    EDIT: got this part thanks, still need help on the other bits tho

    And lastly, I am trying to make a transparent orb that will have a few effects inside it, like lasers, smoke, sparks etc.
    I already have the transparent texture, which took me a while to find a tutorial on XD. But the problem is, when i make a sphere, even a hollowed out sphere, you can see through it to the wall, but you can't see the effects inside it. Any ideas on how to fix this? (at first i tried making a transparent orb sprite, but it turned out horribly wrong XD)
     
    Last edited: Sep 14, 2010
  2. Ravidge

    aa Ravidge Grand Vizier

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    • Thanks Thanks x 1
  3. Draser

    Draser L3: Member

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    do you know where i could get a tutorial for packbsp? and where do i download it?
     
  4. tyler

    aa tyler snail prince, master of a ruined tower

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    Quick Google gave me this. http://technofovea.com/blog/projects/packbsp

    PackBSP is literally just a question of clicking Next ten times or whatever. Try it out before you ask for a tutorial; I am sure you can do it.
     
  5. Draser

    Draser L3: Member

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    oh ok, thanks
     
  6. Terr

    aa Terr Cranky Coder

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    And if anything in PackBsp is confusing, let me know.

    I've been neglecting my poor baby recently, on account of planning to enter this AI contest.