PL seca a5

quick pl concept I thought of for a first stage

  1. Cappucci

    Cappucci L2: Junior Member

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    mileshigh - quick pl concept I thought of for a first stage

    Wanted to practice with the vertex tool to make a less blocky map and I think I did good. Right now it's onlt the first stage and the name is temporary. I have no idea of what theme to make it and no clue of what to do for the next stage(s). Yay!
     
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  2. True lemon

    True lemon L3: Member

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    i read that as mile shigh before reading the description
     
  3. Cappucci

    Cappucci L2: Junior Member

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    a2 is here!

    -Extended the tracks near the first point to allow better defense for red

    -broke some sightlines

    -changed the flank house to something nicer.

    -some other small changes

    -changed the map name to Caida

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  4. Cappucci

    Cappucci L2: Junior Member

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    -changed the map's name to Seca. And this one might last

    -Many structural changes to the first point

    -changed the deathpit to a low ground that players can cross

    -added a new house left of blu's spawn to help accessibility to the point

    -increased Red's respawn time on the last point

    -first flank is accessible at all times

    -some other minor changes

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  5. Cappucci

    Cappucci L2: Junior Member

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    -gave more space for red to defend at blu's spawn

    -increased extra time given when capping the first point

    -replaced the big rock with a big house that blu can use to flank once the first point is capped

    -I heard your feedback, one-way doors are a big no-no. No one way doors now but It may make the first point tougher to cap.

    -removed the platform at last, it made it too favorable for red.

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  6. Cappucci

    Cappucci L2: Junior Member

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    -it felt like red had it too easy on last so I add a ton of new flank and made red spawn further from the point

    -new windows on the choky turn before last.

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