Seacliff - Koth map in a small port town, with multiple routes and with a cliff warehouse next to it. Seacliff is a Koth map with multiple routes to the center, where lies control point, as well as the warehouse inside a rock, which is still in construction process. It's one of my first maps ever created. My previous one had many problems with size and compiling, so I have scrapped it. This one ended up much better. Feedback would be very appreciated. I'll update the map after enough advice. Hope you enjoy
This list includes major things changed or added to the map. - Instead of a crane, now there are docks streaching from one building near control point to another. - Under the docks there is a corridor leading to the warehouse. - warehouse got more props to prevent snipers from sniping across the entire map. - Doors to the center were slightly moved towards the warehouse. - Speaking of those doors - Their logic has been changed. Now if one team captures the point, the second one will be able to open theirs. So: if Red team captures the point, Blu team will have ther doors unlocked and ready to open. - some stairs were changed from brushes to props. - few props were added in some places. This wraps up the major changes in the map. If you find some bug/exploit or have some idea feel free to comment. See ya later lads Read the rest of this update entry...
Some few minor things had been added to map. There aren't in group big enough or as important as the other changes in A2. Read the rest of this update entry...
- Tower in the place of those w o o d s. Let's just see how this works probably this will change sooner or later. Who knows... - Tunnel is slightly bigger in the middle - On previous test everyone thought that doors to the warehouse were broken. They weren't. They worked as they should. No one just guessed how . Now there are indicator props that tells you if they are open or not. - clipping added in some places - small changes have been to props and their quantity. Read the rest of this update entry...