sdk beta release

Discussion in 'Mapping Questions & Discussion' started by Haas, Jan 26, 2008.

  1. Haas

    Haas Guest

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    from:http://www.interlopers.net/index.php?sid=7b7652a827009c95bfadbf08f54d24f3
    i am going to test it out because i have a lot of crashes.
     
  2. Snipergen

    Snipergen L13: Stunning Member

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    Preview for light looks good.

    Good thing that valve first makes betas now instead of: here ya go, we dont know if it will work on your computer but it works on ours. Oh we'll fix your bugs in a few days mwahahaha
     
  3. Haas

    Haas Guest

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    lighting preview is very dark but it can give you an idea of how it works out.
     
  4. phatal

    phatal L6: Sharp Member

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    I want them to fix the friggin shadowing for props! Why in an enclosed room does the props grab light from the skybox instead of the nearby room lighting?!?
     
  5. Snipergen

    Snipergen L13: Stunning Member

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    no realtime lighting ;)
     
  6. Irksome

    Irksome L1: Registered

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    I wish it would render light_env and lights too.
     
  7. DJive

    aa DJive Cake or Death?

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    GTKradient did that *mubbles*
     
  8. TheFragMan

    TheFragMan L1: Registered

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    Anyone else get flickering with this beta? No matter what mode I'm in, the whole screen flickers every couple seconds.

    On a side note, the lighting preview is kind of neat, but yeah, it's really dark. Good for a quick estimate, but I'll still rely on a compile to test everything.
     
  9. Hawk

    Hawk L7: Fancy Member

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    It is kind of nice that they're fixing some Hammer stuff. I wonder if they'll do some of the "no-brainer" fixes to the SDK soon, like how we still have to put "-nop4" into our commandlines for custom models and textures. That little problem keeps some good custom utilities from working.
     
  10. YM

    aa YM LVL100 YM

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    That doesn't need to be real time lighting, it could be worked out on a prop by prop basis as it compiles It would take a couple of days for valve to add it into the engine and it would increase realism 100%
     
  11. dirtyminuth

    dirtyminuth L5: Dapper Member

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    You might want to pay more attention to the release notes: http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes

     
  12. phatal

    phatal L6: Sharp Member

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    Ok. So where is the light preview located in the beta? Here is my shortcut, I assume I did it correctly.

    Code:
    "C:\Program Files (x86)\Steam\Steam.exe" -beta srcsdk0122 -applaunch 211 -heapsize 3072000
    EDIT: Hmm... Well closed out Steam and started steam via the new shortcut and it forced an update. I had just started my comp. before adjusting the shortcut and it didn't do an update.... Anyway.
     
    Last edited: Jan 26, 2008