Sd_Doomsday rocket with other props/gametypes (some rather odd outputs?)

Discussion in 'Mapping Questions & Discussion' started by Belli, Jul 1, 2012.

  1. Belli

    Belli L69: Deviant Member

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    Hello there.
    I tried to export the idea of a missile launch to other gamemodes (5CP), with a red or blue rocket launching upon victory, rather than the banana-yellow one.

    The launch itself is rather simple with a dynamic prop moving towards the skybox and just disapearing afterwards, but there's some weird outputs that don't seem to go anywhere. (For example, rocket_flying just says "no entities found").

    Transition to another gamemode seems easy enough, since most of the rocket-related stuff seems to be triggered by red_win/ blu_win, but I'm not quite sure what's causing the smoke out of the rocket and vent, where does this get triggered?
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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  3. Belli

    Belli L69: Deviant Member

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  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I think that might be part of the animation. I'm sorry, i thought you were talking about the Vent one.

    I haven't looked at it, but I want to assume that it is part of the animation.