sd_red_planet

CTF sd_red_planet a13

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated sd_tug_of_war with a new update entry:

Compass fix

The flag compass used to guide the flag carrier to his own capture area instead of the desired enemy capture area.
The reason was that `func_capturezone`s of both teams are disabled for the most of the round (the custom map logic dictates so).
The solution was in creating the second set of `func_capturezone`s directly underneath the capture zone out of bounds.

Read the rest of this update entry...
 

Katsu! :3

Veteran Cat
aa
Jul 30, 2021
630
356
1662862086285.png

1662862163502.png
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
Yeah, I know, I know. The thing is that there's no "invade CTF" in stock TF2, therefore there's no established vanilla prefix, and `sd_` is closer to what I'm going for than `ctf_`.

Do you reckon I should go with something like `ictf_` or `ctfi_` regardless?
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated sd_tug_of_war with a new update entry:

a2

* Control point capture rate increased by 46%
* Capture rollback rate is now 60% of the capture rate (was equal to the capture rate)
* The capture area was slightly increased (bomb carriers LOVED to stay JUST outside the capture zone)
* The map now actually ENDS upon reaching mp_timelimit
* Replaced a placeholder texture people were confused about

Also, the map's placeholder name was changed to bomb_rugby, since people associate tug_of_war with a dedicated gametype where both teams push...

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated sd_bomb_rugby with a new update entry:

a3

* Added a ramp from Tunnels directly to Cap.
* Added a new route from Cap to Big Rooms.
* Removed the shortcut from Cap to Tunnels/Mid which was too close to the new route.
* Sniper Battlements overlooking Main is now a two-way route, providing a flank route from Corner Yard to Cap.
* Obscured the view through the fence between Main and Corner Yard with an arrow sign. Hopefully, people will now stop thinking Corner Yard is the Flag Spawn Zone.
* Flag now has a "wallhack outline" even when...

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated sd_bomb_rugby with a new update entry:

a4

* HUD now displays the capture progress.
* The Bomb respawns quicker after being captured (30s->20s). The setup time has been left unchanged (30s).
* The crate on the way to Big Rooms has been moved, with the surrounding route being readjusted.
* The steep stairs from Big Rooms to Mid have been replaced with a less steep slope.
* The connector between two Big Rooms team has been changed.

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Katsu! :3

Veteran Cat
aa
Jul 30, 2021
630
356
Just a warning that having RED-themed fog will have an affect on Team Recognizability! Make sure your already are recognizable and well-team coloured in future updates
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
Just a warning that having RED-themed fog will have an affect on Team Recognizability! Make sure your already are recognizable and well-team coloured in future updates
The hope is to make the playable area lit well enough to nullify the issue.
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated sd_red_planet with a new update entry:

a9

* Added barricade fences to the capture point (wish me luck explaining them during the art pass).
* Height of a big container-ish thing between Corner Yard and Main Ramp has been increased (op Sniper spot).
* Removed an easy way to jump onto roofs and containers at Main Ramp (op Sentry spots).
* Removed the Setup Timer (the bomb itself still takes 20 seconds to spawn)
* Fog was reduced; Lighting and color correction were adjusted to compensate.
* Capture time reduced again from 3.3 to 3.0
*...

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated sd_red_planet with a new update entry:

a10 Experimental

! Now playing to 3 instant captures.
! A whole section of the map has been removed.


* For has been removed entirely. Lighting and color correction were left unchanged.
* Drastically reduced the amount of pickups.
* Added a window overlooking the Outer Mid from the Big Rooms
* Added crates at Base near slopes where pickups used to be.

Read the rest of this update entry...
 

Fiddleford

L2: Junior Member
Feb 21, 2020
86
58
It seems like there is a clip brush missing on both sides
coords: -557 39 2340 and 1605 -1913 2340
 

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