KotH SD MonkeyDay

Discussion in 'Map Factory' started by ZooL, Jun 28, 2012.

  1. ZooL

    ZooL L1: Registered

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    [ UPDATED TO B3 ]

    a map i've made using the new gamemode, my map is the first 'not-official' SD map published ^^

    also i'll update the shadows, details ... but not now.



    [Beta-3] now my map is "AMAZING" !! :thumbup:
    Some things don't appair on the Screenshots (ressuply, doors, bases ...) in game they are

    Have Fun. :)
     
    Last edited: Jun 29, 2012
  2. ZooL

    ZooL L1: Registered

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    tell me what do you think ^^
     
  3. Sergis

    aa Sergis L666: ])oo]v[

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    i think of females
     
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  4. ZooL

    ZooL L1: Registered

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    about my map xD
     
  5. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    An overhead screenshot would be nice. From the first shot it looks like there is a door into Blu's resupply room. If that is symmetrical then there would be a sightline from spawn to spawn, which is never a good idea.
     
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  6. Wilson

    aa Wilson Burial by Sleep

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    It looks open map made out of boxes with few ramps acting as height difference, with absolutley nothing interesting going for it. Then again, that is sorta expected when someone rushes whole map progress just to be "first".
     
  7. Jeremy

    Jeremy L11: Posh Member

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    Well that's just uncalled for.

    It's nice to see people are already beginning to map for the new Special Delivery mode. Keep practicing and who knows, you might just make something better than Doomsday one day. Of course, you rushed to publish "the first" sd_ map, but next time you should really take your time.
     
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    Last edited by a moderator: Jul 6, 2012
  8. Sergis

    aa Sergis L666: ])oo]v[

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    [​IMG]
     
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    Last edited by a moderator: Jul 6, 2012
  9. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    wow, what the hell?
     
    Last edited by a moderator: Jul 6, 2012
  10. Micnax

    aa Micnax I maek map

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    Now that's totally uncalled for

    It looks pretty good for a first map, to be honest. I've seen so much worse.
     
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    Last edited by a moderator: Jul 6, 2012
  11. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Guys, can you chill out. I've seen more respectable feedback on orange maps. Lets keep things civil.
     
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  12. ZooL

    ZooL L1: Registered

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    i've done this map in 3h ^^ i'll fix it .... (not now xD)
     
  13. ZooL

    ZooL L1: Registered

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    also i've already made maps for CS:S, DoDs, CS 1.6, TF2 ... its not my first map, but my first SD map ...

    (i've made more than 50 maps in my life xD) (there is the faster map i've done)
     
  14. McNuggetFiend

    McNuggetFiend L3: Member

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    Oh well in that case. Return to your trolling, gentlemen. :p
     
  15. ZooL

    ZooL L1: Registered

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    it isn't finished ... its just the beta to test the new gamemode ;)
     
  16. ZooL

    ZooL L1: Registered

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  17. ZooL

    ZooL L1: Registered

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    updating in 1-2h ...
     
  18. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Keep us posted.
     
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  19. ZooL

    ZooL L1: Registered

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    Updated !!

    i need to decorate the "indoor",

    Medic : Later ...

    I've also worked 2H on the Outdoor ... :O now there is 2 possibility to get the Australium ... see the Screenshots
     
    Last edited: Jun 29, 2012
  20. Spacek531

    Spacek531 L4: Comfortable Member

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    The one problem I see is that any good team will have 3 people on the point defending, while the other 3 people (assuming 6v6) will get health from the respawn room and prevent the enemy from scoring. Having both spawns that close to an objective is never a good idea: instead they should be right between both the rocket and the australium, that way it's a challenge both to attack and to defend.