Scout update textures

Discussion in 'Mapping Questions & Discussion' started by GrimGriz, Feb 25, 2009.

  1. GrimGriz

    GrimGriz L10: Glamorous Member

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    I saw the egypt brick texture while making the balls for the other thread, looks like we got some new toys :)
     
  2. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

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    It seems as though valve added collision to the alpine cliff props.
     
  3. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    God, that'd be nice. Had to decompile them and make my own.
     
  4. Spike

    Spike L10: Glamorous Member

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    Yeah lets all make egypt maps
     
  5. Zeewier

    Zeewier L9: Fashionable Member

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    Yeah, i also made my own collsions :/
     
  6. krik3t

    krik3t L2: Junior Member

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    They removed props_forest/sawmill_logs model I used in ctf_trainways :(
     
  7. Zeewier

    Zeewier L9: Fashionable Member

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    I think those are the half-life textured logs they add to tf2, use the tf2 version, tree_pin_stackedlogs.mdl
     
  8. krik3t

    krik3t L2: Junior Member

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    Too big for me - 2x or more longer than sawmill_logs. :mellow:
     
  9. JoshuaC

    JoshuaC L7: Fancy Member

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    Nope sorry the collisions you're seeing are exclusive to watchtower.
     
  10. Zeewier

    Zeewier L9: Fashionable Member

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    those are player clips? (no decals)

    They have collision boxes when you show them in hammer :/
     
  11. JoshuaC

    JoshuaC L7: Fancy Member

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    Oh yeah your right they've got full collisions. They didn't have them at all before the update.
     
  12. Apom

    Apom L6: Sharp Member

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    Since they made Watchtower official, they included your custom content in the available .gcfs (like they did with Egypt's textures). It makes sense that they would merge your collision-enabled cliffs with the previous ones, instead of having the two exist side by side. I guess thanks are in order :p
     
  13. DaBeatzProject

    aa DaBeatzProject

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    Hehe, have you seen these guys already?

    [​IMG]

    All new Alpine props! (including a basketball hoop, wooden patches and lots of chimneys!)
    What is VALVe holding behind??
     
    • Thanks Thanks x 1
  14. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    The double payload map. Who knows what they're doing with it.
     
  15. Dustoxx

    Dustoxx L6: Sharp Member

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    Strange that they didn't inculde it in the update :confused:
     
  16. Psy

    aa Psy The Imp Queen

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    I'm sure they'll mention something about that map in a blog post.
     
  17. JoshuaC

    JoshuaC L7: Fancy Member

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    Well actually to achieve collisions "and full on shot blocking in the official version" I actually made some rough collisions out of brushes but they were nothing close to usable anywhere else but on the map.
     
  18. laghlagh

    laghlagh L6: Sharp Member

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    What changes were made to cp_egypt by the way?
     
  19. Dustoxx

    Dustoxx L6: Sharp Member

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    I didn't see anything big changes. Maybe looked too fast.
    But a thing i don't like is whereever i look, i see little white dots. You know, like you see sometimes in desplacements.

    Also:
    Nothing special:rolleyes:
    [​IMG]
     
  20. YM

    aa YM LVL100 YM

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    I'm thinking we'll see an interim update in between the now and the next scout update.