72hr Scout taunt 1.1

Scout taunt for 72hr gamejam (first time using sfm)

  1. flyme101

    flyme101 L1: Registered

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    Scout taunt - Scout taunt for 72hr gamejam (first time using sfm)

    The scout is killed by the spy and in return kills him back in this taunt.
    http://steamcommunity.com/sharedfiles/filedetails?id=731347924
    This is my first project done in Source Filmmaker after watching tutorials for 2 days and working along with the material so of course this is not going to be amazing or spectacular in any way. That being said I took this 72hr game jam as an opportunity to finally push my self to learn sfm and see what i could make for my first project. Of course I made a ton of mistakes that i still haven't figured out how to fix without breaking everything in the project since my knowledge of sfm in general is limited.
    As of right now i still don't know how to extend the time or scale animations times to be longer without overwriting existing animations and many help threads on steams site were all saying things like it takes years of practice when you could of just applied a walking sequence in a certain situation I came across, but instead they gave a long answer on why it wasn't possible to make your model walk like they showed in one of the sfm tutorials.
    Please go easy on me, this was my first time using source filmmaker ;_;

    TLDR: I know this sucks and I made many mistakes but it was my first project in sfm.

    Thank you to the sfm team for there great tutorials and random threads in the steam forums for the little things and of course Jimer Lins for saving me a few times during the process with his tips :D

    heres a vod of me working on the animation for 11hrs, not including the first 5hrs.
    https://www.twitch.tv/flyme101/v/79879230 sorry for the music, it was my youtube playlist, and my friends talking,[warning explicit language] ;_;
     
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    This is very cool - but more than a day late! Did you upload a version of it during the jam time? Otherwise it's not eligible, i'm afraid.
     
  3. flyme101

    flyme101 L1: Registered

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    Hey there! :D Of course I uploaded it during the 72hr limit, its even in the twitch vod i linked at the end before time was up during the last 10mins of the vod. Only reason I reuploaded to another post was because I thought it was advised from your post about how downloads metadata was deleted ;_; (feelsbadman).
    Otherwise im sorry for reuploading it but theres proof that the original version was uploaded during the 72hr in my twitch vod that i link across all locations with a download(I dont expect anyone to watch it ;_;) and theres another discussion on my profile that cant be accessed of the download that was posted during the 72hrs because of the metadata issues. That is why this is version 1.1 and not 1.0 lilke the original.
    Sorry for poor grammer :p

    heres a link to the discusion of the original upload
    http://tf2maps.net/threads/scout-taunt.29373/
    and heres a link to the download page that no longer works
    http://tf2maps.net/downloads/scout-taunt.2334/
    and another link to the workshop download
    http://steamcommunity.com/sharedfiles/filedetails/?id=731347924

    You can see in all the links except for maybe the original version on the forum that they were all uploaded before the the game jam ended in my time (im currently 6 hrs behind you).

    Sorry for not responding same day; I was doing paper work for a new job yesterday :D
     
    Last edited: Jul 30, 2016
  4. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Ah, okay - looks as if something strange has happened. I'll make sure you qualify.
     
  5. flyme101

    flyme101 L1: Registered

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    Thank you very much! :D I tried my best to provide as much proof that I tried my best for the contest considering I used it as a good opportunity to learn a new software and that I submited on time. I appreciate your cooperation! :D