ARENA Scarlet Devil Mansion

Discussion in 'Map Factory' started by Deity Link, Mar 1, 2011.

  1. Deity Link

    Deity Link L1: Registered

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    This was my first map ever. I've started it during summer 2009 and kept working on it to test new entities of game modes.
    This final version is a DM map of a gigantic size with a lot of custom content, intended for long games with many players.


    The Scarlet Devil Mansion is a location of the Touhou Project universe (a PC danmaku shmup). Here lives Remilia Scarlet, a 500 years old vampire, as well as her sister, her librarian, and all her maids.

    How did I came to choose this location for a TF2 map?

    Well, first I saw this comic on Nerfnow: http://nerfnow.com/comic/image/186

    And then... I was wondering what happened to the RED Team in Gensokyo.

    So each release of the map were new chapters added to the story. I will release the older maps later, they need to have their bugs corrected.


    I put a lot of effort in this map. I hope you'll enjoy it!
     
  2. Deity Link

    Deity Link L1: Registered

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    TF2maps won't let me post the thread without a prefixe, so I choose arena, which is the closest to deathmatch.
     
  3. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    I like the architecture of the castle and the hills and lake! Considered using the manor wallpaper?
     
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  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Well, it looks, interesting....

    The lighting seems odd, the textures... I'm usually okay with Vavle themed maps using valve textures, but since this isn't one, i'd stick with TF2 Textures...

    Is that a floating shark?

    Also, this looks a lot like a Trouble in Terrorist Town map reskinned... Not saying it is, but it looks like a TTT map.
     
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  5. Fredrik

    Fredrik L6: Sharp Member

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    This map is strange...Wtf?! at pic 6.
    I like the whole castle idea though. And you need to set up some more lights at some places.
    And some textures are really strange.
     
  6. Deity Link

    Deity Link L1: Registered

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    Never tried TTT, But I guess it's not a bad thing, because I'm planning to port the map on GMod.

    Also: video showing the arena version of the map: http://www.youtube.com/watch?v=_VfOogN8Uus

    edit: REMEMBER THAT THIS VIDEO IS FROM AN OLDER VERSION, THERE ARE MORE LIGHTS IN THE FINAL VERSION.
     
    Last edited: Mar 1, 2011
  7. Deity Link

    Deity Link L1: Registered

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    Lady Remilia.bsp is taking her tea on the balcony, watching the sunset.

    A professional model maker offered me to pay 40$ for a Remilia model, I don't have the money, so I settled with my own brush art skills.
     
  8. Fredrik

    Fredrik L6: Sharp Member

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    So I watched the video and I got 2 things to say, it's too big and you'll need some signs in that castle because people will get lost instantly.
     
  9. Deity Link

    Deity Link L1: Registered

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    That's why I gave up on making it an arena map and made it even bigger as a Deathmatch/Hide-and-seek/exploring map.

    I guess I should have added signs back when I worked on the arena version.
     
  10. Deity Link

    Deity Link L1: Registered

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    Tried it, but the walls are too high, and the manor walls are in a bad shape, unlike the scarlet devil mansion.
     
  11. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    What the hell..
    I'm almost enticed into running through this just to see what you were thinking when you made it.
     
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  12. Jimmy Nicholls

    Jimmy Nicholls L2: Junior Member

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    It does look interesting. I'm dubious as to how it would play in Arena, and some of the texturing/detailing could be improved (I'm thinking of that screenshot of the library). But it certainly is intriguing.
     
  13. Deity Link

    Deity Link L1: Registered

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    You won't regret it :3

    I used the Arena prefix because it is the closest to Deathmatch, and tf2maps won't let me put no prefix at all.
     
  14. kwp20 pitts

    kwp20 pitts L1: Registered

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    I'm a bit skeptic, did you check you optimizations? Big maps on source must be made carefully to prevent the engine from rendering too much at once. This is very critical to multiplayer maps due to processing lag. I see your file size is a pretty large. I will run it quick to check for problems.
     
  15. Deity Link

    Deity Link L1: Registered

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    There are many bugs in the console, but almost all of them are harmless, for example "this model has no physics" because I forgot to remove the solidity parameter of a non-solid model.

    I guess that the next step in my learning is using "hints". I used some areaportals however.

    As I said in the map description, it may lag during the first 10 seconds but then it's ok.

    Also, how can I use hints in the area outside of the mansion? I won't work on this map anymore but this may help me for my future maps...
     
    Last edited: Mar 1, 2011
  16. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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  17. Zhan

    Zhan L5: Dapper Member

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  18. Deity Link

    Deity Link L1: Registered

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    Frozen: what do you mean by "different" ? more? less?

    Already read the wiki, but thanks for the tutorials
     
  19. REEJ

    REEJ L7: Fancy Member

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    It's kind of like an acid trip
    in a good way
     
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    Last edited: Mar 1, 2011
  20. kwp20 pitts

    kwp20 pitts L1: Registered

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