Sawblade Move

Discussion in 'Mapping Questions & Discussion' started by Spicemyself, Nov 1, 2015.

  1. Spicemyself

    Spicemyself L1: Registered

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    How to make the sawblade move? When i compile it into a .bsp format or to test, the sawblade does not move.
    Help?
     
    Last edited: Nov 1, 2015
  2. Cole Slaw

    Cole Slaw L2: Junior Member

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  3. Turnip

    aa Turnip The 80s Vegetable

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  4. MaccyF

    aa MaccyF Notoriously Unreliable

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    just place the prefab and position it where you want. Alter the properties of the func_movelinear at the center of the sawblade to customise the movement.
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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    Not understanding a basic prefab is a good example of why having a good understanding of Source can't be replaced by a resource pack, and why telling new people to download it in place of learning is a bad idea.
     
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  6. MaccyF

    aa MaccyF Notoriously Unreliable

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    this x100, he's never going to understand what he's doing if he's just placing a prefab. On that note here's an old tutorial i found on how to make one from scratch: http://tf2maps.net/threads/tutorial-the-sawmill-sawblade.6907/ The pictures are broken, but it should still be followable.
     
  7. worMatty

    aa worMatty Repacking Evangelist

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    I learned by decompiling maps and looking at how they had done things. A prefab is the same as that.

    Use func_door in place of func_movelinear, though. It's more efficient.