Hi guys, My mate has built a tf2 map with a saw that drops down, rolls for a bit, and kills anyone who touches it before it disappears. My aim is to attach the name of the player who triggered the drop-down to the saw, so that they can ultimately get credit for the kills. I'm using Hammer. so far, I have a trigger called saw_button of type func_button that surrounds the saw model. an output of this trigger is: OnDamaged: Saw: EnableMotion that is, the saw drops down and starts rolling. it also has a trigger called saw_hurt (of type trigger_hurt), which is the trigger surrounding the saw that actually hurts the players. saw_button has another output: OnDamaged: saw_hurt: Kill: 11.00 - that is, after 11 seconds, kill saw_hurt What I really want, is to find a way to pass to saw_hurt, the name of the player who triggered saw_button.OnDamaged Can I just define another key:value in saw_hurt, and tell saw_button to set the new value to !activator? If not, how else could I do this? Thanks.