Saving custom content to a map

Discussion in 'Mapping Questions & Discussion' started by MegapiemanPHD, Nov 30, 2013.

  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    I'm working on a couple maps currently that utilize custom content and have run into issues when I try to import it to the map. I'm using Pakrat to import the content but every time I save it, it always misses things or ignores things.

    I'll first use scan to add most of the custom stuff, then save anything it missed but even though it says something was saved to the map, its still missing when one of my friends plays it. Such as if I save a model and it's textures, the model will be there but the textures wont be. Does anyone know what I could be doing wrong and if there is a better program to use when importing custom content?
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Pakrat never picks up model textures. You have to add them manually, or use a different packing program (which each have their own issues)
     
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  3. nightwatch

    aa nightwatch

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    Bspzip works 100% of the time but it isn't automated.
     
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  4. Lampenpam

    aa Lampenpam

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    I always use VIDE, but because manuall packing seems broken for my VIDE, I pack manually with packrat after I used VIDE and it didn't pack some stuff automaticly.
     
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  5. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    VIDE works awesomely. I would like to thank you guys for all the help, everything seems to be working now.