Sappers

Discussion in 'Team Fortress 2 Talk' started by notalbanian, Aug 14, 2009.

  1. notalbanian

    notalbanian L1: Registered

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    It seems like Valve ninjaedited sappers so that you can put them on from a distance. Am I right, or was it always like that?
     
  2. eerieone

    aa eerieone

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    only change to sappers so far is that if you sap a tele-entrance, the exit will automatically be sapped too (and vice-versa)

    irritated me too at first when i saw the sapper on an entrance without someone around
     
  3. luxatile

    aa luxatile deer

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    Well, this is actually good for both Engineers and Spies. Engineers won't have to worry about their entrances becuase they can repair the exit if the entrance gets sapped, and Spies can destroy 2 teleporters in one. I quite like it.
     
  4. owly-oop

    aa owly-oop im birb

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    A spy kept sapping my entrance while i was at my exit :|
     
  5. Terr

    aa Terr Cranky Coder

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    I'm too busy having fun with the C&D :)
     
  6. Micnax

    aa Micnax I maek map

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    That caught me out on HAARP in today's gameday, I spychecked for about 5 minutes and then remembered the update.
     
  7. TheBigD

    TheBigD L1: Registered

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    That part of the update hasn't changed my gameplay that much. It still makes since to sap an entrance behind enemy lines because 1) It's easier to sap stuff without out the whole team spamming you 2) it drives the engie CrAzY and wastes his time finding his exit and fixing it. 3) It wastes a few other players time running back to the entrance to get me. If I can get a couple players to chase me around for 30-60 sec, it's as good as killing them from a team perspective.