I'm assuming the teleporter is rendered in this version? Because i was going to mention the possibility of the issue of an invisible building with visible zapper on it. As the zapper obviously applies to the shape of the building, it might look odd.
No, the class filter does not work like that. Class refers to classes in code, and means entity class. The filter was designed for filtering among things like npc_headcrab or prop_physics. All players are of the same player entity class.
Yes, that was the map and no, IIRC it had a class filter linked to a trigger_hurt to kill anyone who chose anything but spy.
Worst way to do it, but it pretains to this situation.
I have to go, but when I return I'll whip up a demo with class only doors.
Unless I'm totally wrong. But I don't think I am.
Then I do request you prove how you accomplish this.Yes, that was the map and no, IIRC it had a class filter linked to a trigger_hurt to kill anyone who chose anything but spy.
I'm assuming the teleporter is rendered in this version? Because i was going to mention the possibility of the issue of an invisible building with visible zapper on it. As the zapper obviously applies to the shape of the building, it might look odd.
Then I do request you prove how you accomplish this.