saph5

ARENA saph5 A2A

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saph

Let's get down to business, to defeat the mercs!

Out in the Gobi Desert, the mercs have set their eyes upon one of the few remaining passes of the Great Wall of China. Battle it out through the intense heat to secure the location.

I designed the map with the goals of including height differences, some form of predictability within each round, and the exclusion of a contested central area. I hope it blossoms into a gorgeous level with a unique layout for the Connect5 contest!

Huge thanks goes out to:
@Another Bad Pun, @Diva Dan, and @KubeKing for all their love, support, and feedback given early on. Their insights helped me to get from the scraps of VMFs through a few pre-alpha iterations to the level's current state.
@EArkham for their Japan Pack Expansion
@Idolon for their work in Byre as well as releasing its VMF and supplying the logic for 2CP Arena maps.

EfelpIu.png


The thread is now hosted by @Diva Dan at Yanqing.
 
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saph

A2
- removed health and ammo from next to capture point
- fixed the control point shadow for point A
- raised the entire lobby (both upper and lower) to emphasise height for attacking the point
- threw around and modified some cover to control sightlines
- extended the side yard area to break up the boxiness and add more player options

A2A
- changed soundscapes to use triggers
- fixed the control point shadow for point B
- added small barrel to side yard with the intent of helping players get to the angled portion of the platform
- nobuilt small shack roofs
- fixed the dumb double ammo pickup under point A

Read the rest of this update entry...