CP sandvichstorage

Discussion in 'Map Factory' started by Dovahbilly, Aug 19, 2015.

  1. Dovahbilly

    Dovahbilly L1: Registered

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    Sandvich Storage

    Sandvich Storage is a 3cp attack/defend map built around the idea of two teams fighting it out over sandwhiches.
    I'm currently in the stage of making everything balanced and fixing all exploits, texturing will come eventually, although i've also been looking for someone willing to do that for me after it's all done.

    Feedback on any bugs found, balance issues, or any other general map complaints would be very appreciated. Note also that the screenshots are actually from b1, and there have been a few changes to the map, especially point A, since then.

    TF2Maps page - http://tf2maps.net/resources/sandvich-storage.668/
    Workshop page - http://steamcommunity.com/sharedfiles/filedetails/?id=500626854
     
    Last edited: Sep 3, 2015
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    You should get this tested in a game day and see how it plays on our servers.

    Also, please use the standard version numbers, those being a1, a2 (alphas without detailing like you have), b1, b2 (betas with complete or mostly complete detailing), rc1 (release candidate), etc. That way people know what stage of development your map is in right away and how long it's been at that stage. Pretty much everything uses this system so it's good to use.
     
  3. Dovahbilly

    Dovahbilly L1: Registered

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    Yeah okay, next time I update it or if I nominate it for a gameday i'll make sure to do that. thanks!
     
  4. Lain

    aa Lain Resident wrong opinion holder

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    Hey mate, it's InXisten from Reddit. Good to see you found the site! Looking forward to testing this.
     
  5. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    10/10 Signs, clearly made by a master sign maker in the swiss alps.
     
  6. Dovahbilly

    Dovahbilly L1: Registered

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    Ah yes, "Red Shed Research Facility for International Headquarters Weapons". Truly a work of sign-related art.
     
  7. Tuaam

    Tuaam L6: Sharp Member

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    Like a few other people before, This would be better tested on the US server of EU server. There's a testing on Sunday. Perhaps you could set up a time in chat.
     
  8. Dovahbilly

    Dovahbilly L1: Registered

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    New update!

    Changelog:
    - Redesigned RED Spawn to be more like the Borneo last RED spawn, to prevent point spamming
    - Added a second exit to RED spawn
    - Changed the left room to C a little, affecting sightlines and the like
    - Added a door that closes on cap of B to B's main enterance towards the shipping containers
    - Added two other doors that open on cap of B to counter this
    - Removed the more or less redundant health and ammo packs near RED spawn
    - The room with the ramp to the left of C has been widened
    - Textured BLU spawn and a little bit of first point!
    - Added a barricade to the "Sewer" exit of BLU spawn to stop spamming directly onto the landing area
    - Also added an extra spawn room down there just in case you realise being down there is a very bad idea