CTF sandstorm

Discussion in 'Map Factory' started by Bermuda Cake, Jul 8, 2013.

  1. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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  2. Prestige

    aa Prestige im not gay anymore

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    intel area definitely has potential, i worry about how open the actual intel is but idk. middle area needs improvements but overall pretty good.
     
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  3. Idolon

    aa Idolon the worst admin

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    I feel like the map was over scaled vertically ~512 height differences were not uncommon. Consider making the map more flat?
     
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  4. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    Iteratin' like a madman. I think the issue with the map was that attacking mid was ridiculously hard.

    Added a one way drop down door into mid, and a ramp because my displacements are terribad.
    [​IMG]

    A new route from spawn to mid, and an easier way onto the top of the bridge. Nobuilded the top of the building but it's a cheap fix.
    [​IMG]

    Fixed the dumb crates that made getting to mid a hassle, replaced it with a ramp and added a ramp from the bottom floor too.
    [​IMG]

    Added a ledge under the windows at intel to combat the massive fall damage and give a route back to spawn for defenders.
    [​IMG]

    Changed to invade ctf! I think I'll make two versions of the map for testing purposes, though. Might build it into the map so it tries one of each mode in one test. Given the other changes I'd be interested to see how it works as regular ctf, too. Either way, it will be nice to really stress test the intel areas, they were sort of empty during the test.
    [​IMG]

    Three small health kits at mid.
    [​IMG]
    [​IMG]

    EDIT: Also changed the reflectivity of the dev textures because it was blinding originally.

    Thanks to everyone who played! Big thanks to Randdalf who left a lot of useful feedback.
     
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    Last edited: Jul 8, 2013
  5. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    I kinda like the height differences. I'll see how it goes with more routes up to the high points and some ledges to cut fall damage a bit.
     
  6. The Asylum

    aa The Asylum

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    So invade CTF, is that a 1-way push map like Avanti, or both teams trying to push their flags into the other side's base?
     
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  7. theharribokid

    aa theharribokid

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    Probably like ctf_converge, intel in middle, have to push it into their base to cap it.
     
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  8. YM

    aa YM LVL100 YM

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    Why is the fog not set to murky yellow with a max distance of about 512 units?

    THIS IS THE THING I MUST KNOW
     
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  9. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    Yeah, it's not really a sandstorm yet... I've been playing around with that but I can't make it look very good.