CP Saltmine

Discussion in 'Map Factory' started by Dr. Orange, Jun 14, 2015.

  1. Dr. Orange

    Dr. Orange L6: Sharp Member

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    My third started TF2 map, and hopefully my second finished TF2 map. :O

    This is an attack/defend map with 2 stages planned. The current alpha version only has one stage, but stage 2 is in the makings.

    Meanwhile, I hope you'll enjoy this map as much as I enjoyed making it.
     
    Last edited: Jun 16, 2015
  2. Muddy

    Server Staff Muddy Muddy

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    Looks rather open, especially the third and fourth screenshots which really remind me of the second control point on cp_orange. I'll reserve judgement until I actually play on it though...
     
  3. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    This map maybe need a cubemap because look on your screens your points...
     
  4. Zed

    aa Zed Certified Most Crunk™

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    Why are there so many doctors on TF2Maps?
     
  5. Suomimies55

    Suomimies55 there's a skeleton inside you right now.

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    The last control point is quite boring looking and open. (And it's really hard to capture.)

    But i like that you can rocketjump on some roofs, but yeah.

    The layout is quite good imo, but could use more work.
     
    Last edited: Jun 15, 2015
  6. Bunbun

    aa Bunbun Gay sex slave

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    To heal people?
     
    • Thanks Thanks x 1
  7. Dr. Orange

    Dr. Orange L6: Sharp Member

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    Update Alpha 2

    Updated to Alpha 2 based on no particular feedback.

    Make sure to download the latest version. Download

    Changelog:
    + Added a few buildings near control point 2.
    * Updated bot hints.
    * Textured some rocks.
    * Increased time added when capturing the first point.
     
  8. Dr. Orange

    Dr. Orange L6: Sharp Member

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    Update Alpha 4

    New update based on a recent tf2maps.net server impromptou playtest night.

    Make sure to download the latest version of the map.

    Changelog:
    * Reworked the cliff near point 1.
    * Rotaded and raised point 1.
    * Raised point 2.
    * Changed the platform next to point 2.
    + Added height variances and displacement patches throughout the map.
    + Added textures.
    * Moved the truck garage outside BLU spawn.
    * Moved the small ammopack inside the large building.
    * Edited the tower near point 2.
    - Broke the overlays around point 2.
    + Added a small hut right outside RED spawn.
    * Limited sightlines around point 1 and a little near 2.