Saltlake

Discussion in 'Map Factory' started by MildlyMad, Sep 30, 2009.

  1. MildlyMad

    MildlyMad L2: Junior Member

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    Red has set-up an observatory and rocket silo, deep in the desert. Hidden inside a large crater.
    However Blu has found this base, and dug deep into the desert to reach the crater.

    A1 C; First release
     
    Last edited: Oct 7, 2009
  2. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    wow, first screen-shot, absolutely huge sniping lines. - you need to try to block them off.
    Having said that the map looks awesome. I really like it.
     
  3. MildlyMad

    MildlyMad L2: Junior Member

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    Thats first screen shot is just outside Red spawn, so blue won't be there. (only area I've detailed).
     
  4. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Oh, sorry about that. <-- fail Blob
     
  5. Agentkid

    Agentkid L1: Registered

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    looks amazing
    Is this going to a test day?
    Im sorry but what kind of cp is this?
     
  6. Hawk

    Hawk L7: Fancy Member

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    Looks interesting. I live in Salt Lake City right now and I'm curious about the source of its name.
     
  7. Fogold

    Fogold L2: Junior Member

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    Good looking map Mildly. I'll give it a try when I can.
     
  8. MildlyMad

    MildlyMad L2: Junior Member

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    The original idea was to take place in an area like this;
    [​IMG]

    [ame]http://en.wikipedia.org/wiki/Salt_lake[/ame]
     
  9. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    its looks really nice. I kinda don't like the ungodly amount of lamps in the last picture, but thats just me. :p

    Good job either way, i look foreword to playing this.
     
  10. MildlyMad

    MildlyMad L2: Junior Member

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    The light are just are just simple at the moment.
    Gametesting this Saturday (3rd - Euro)
     
  11. J4CK8

    J4CK8 L11: Posh Member

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    Had a quick look through, got a few things to say:

    Should make the area aroudn the rocket either a fall to your death area, or cover it up a bit more. It looks wierd seeing someone stood on nothing. [​IMG]

    These concrete blocks are overlapping on their corners. Split them up a bit so there not intersecting [​IMG]

    This rocky area right next to A may be a good sentry spot, but I got stuck in the middle of the rock bunch, might want to playerclip them (Where I am aiming) [​IMG]

    And outside of RED spawn on the wall of pipes, you need another pillar on the end so the end of this prop is covered. [​IMG]

    Other than that, from what I saw, the map itself looks great. Needs details in a lot of places and possibly scaling down in areas too. We'll see what happens during gameday though.
     
  12. Lancey

    aa Lancey Currently On: ?????

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    It's big. It's really big. Make the control points smaller so that walking within a mile of them doesn't stop the capture. Also, consider making a path that runs between the areas outside the BLU spawn. At the start, it's very difficult to scramble back and try another route with all of the snipers.

    EDIT:

    Also, remove the delay before reset from the spawn doors.
     
    Last edited: Oct 4, 2009
  13. littleedge

    aa littleedge L1111: Clipping Guru

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    The lights, boy! The glow hurts my eyes!

    http://dl.getdropbox.com/u/1490725/cp_saltlake_a30008.jpg
    Please make it more obvious that the doors are locked.

    http://dl.getdropbox.com/u/1490725/cp_saltlake_a30011.jpg
    Should I be able to build in my spawn right there? Also, clipping brushes where my sentry is.

    http://dl.getdropbox.com/u/1490725/cp_saltlake_a30012.jpg
    Props clipping through each other.

    http://dl.getdropbox.com/u/1490725/cp_saltlake_a30013.jpg
    Make it a single no entry sign using texture shift and texture scale. Kthx
     
  14. MildlyMad

    MildlyMad L2: Junior Member

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    Thanks Littleedge, i'll get those fixed up for the next release. And I'll look over the source demo to see what works and what dosn't.